You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: geolab/projects.md
+18-17Lines changed: 18 additions & 17 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -8,24 +8,25 @@ permalink: /geolab/projects/
8
8
9
9
### Fall 2024
10
10
11
-
+ Knots: Geometry over finite fields
12
-
- Mentors: Michael Wills, J.D. Quigley
13
-
- Mentees:
14
-
- Description: Many familiar objects from geometry can be described using polynomial equations. For instance, the unit circle is the set of points in the xy-plane such that x^2+y^2-1=0, while the equation x^2-y^2-1=0 describes a hyperbola. In this project, we will study polynomials in exotic contexts for arithmetic called "finite fields". One motivation to investigate this kind of geometry comes from "coding theory", which is the mathematics of how to make digital messages resistant to random noise. We will try to understand the geometry of solutions to polynomial equations over finite fields and how they can be used in digital communications, both by hand and with computer algebra software. Prerequisites: MATH 1210/1310
- Mentees: Nate Bryerton, Arun Jannupreddy, Malik Kurtz, Dailin Li, Rohan Radadiya, Ridge Redding, Eva Simpson
14
+
- Description: We learned about how one can mathematically harden information against random errors in transmission by the strategic addition of redundancy. We wrote functioning code implementing various systems for achieving this, and learned how to compare their performance. Many familiar objects from geometry can be described using polynomial equations. For instance, the unit circle is the set of points in the xy-plane such that x^2+y^2-1=0, while the equation x^2-y^2-1=0 describes a hyperbola. In this project, we studied polynomials in exotic contexts for arithmetic called "finite fields". One motivation to investigate this kind of geometry comes from coding theory, which is the mathematics of how to make digital messages resistant to random noise.
- Description: The Zome toolkit makes it easy to build toy models of polyhedra, 3 dimensional solid shapes like cubes and pyramids built out of polygons on the outside. Using the Zome pieces, we can show why there are only 5 polyhedra whose faces are all the same shape, and also why in the fourth dimension there are only 6 shapes with the same kind of property. We explored the geometry of shapes we can build using Zome, such as angles, counting faces of solid shapes, symmetries, knots, and/or many other possibilities. No prerequisites needed, though in previous semesters some comfort with trigonometry has been helpful.
20
-
21
-
+ Billiards and Translation Surfaces
22
-
- Mentors: Lam Nguyen , Oliver Wang
23
-
- Mentees:
24
-
- Description: If a billiards player hits a ball in a particular direction, will it eventually drop in a pocket, and if so, after how many bounces? Questions like this one are the subject of mathematical billiards, and answering them surprisingly requires us to connect multiple branches of math including geometry, number theory, and linear algebra. In this project, we explored how examining billiards naturally leads to the geometric notion of translation surfaces, and we investigated the properties of flows on theses surfaces. There are no prerequisites for this project; just curiosity and the eagerness to visualize and draw cool pictures.
- Description: The Zome toolkit makes it easy to build toy models of polyhedra, 3 dimensional solid shapes like cubes and pyramids built out of polygons on the outside. Using the Zome pieces, we can show why there are only 5 polyhedra whose faces are all the same shape, and also why in the fourth dimension there are only 6 shapes with the same kind of property. We explored the geometry of shapes we can build using Zome, such as angles, counting faces of solid shapes, symmetries, knots, and/or many other possibilities.
21
+
- Prerequisites: No prerequisites needed, though in previous semesters some comfort with trigonometry has been helpful.
- Description: If a billiards player hits a ball in a particular direction, will it eventually drop in a pocket, and if so, after how many bounces? Questions like this one are the subject of mathematical billiards, and answering them surprisingly requires us to connect multiple branches of math including geometry, number theory, and linear algebra. In this project, we explored how examining billiards naturally leads to the geometric notion of translation surfaces, and we investigated the properties of flows on these surfaces.
26
+
- Prerequisites: No prerequisites needed; just curiosity and the eagerness to visualize and draw cool pictures.
- Description: We learned a standard method for solving the forward kinematic problem for a given robot "arm". The forward kinematic problem is a fundamental concept in robotics and computer graphics that involves determining the position and orientation of the end-effector (or the tip) of a robot arm based on its joint parameters.
0 commit comments