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D3D9Utils.cpp
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145 lines (137 loc) · 5.5 KB
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/*
* Copyright (c) 2018-2022 WangBin <wbsecg1 at gmail.com>
* This file is part of MDK MFT plugin
* Source code: https://github.com/wang-bin/mdk-mft
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include "D3D9Utils.h"
#include "base/fmt.h"
#include <algorithm>
#include <string>
using namespace std;
#if (MS_API_DESKTOP+0)
namespace DXGI {
const char* VendorName(UINT id);
}
namespace D3D9 {
static int VendorIndex(ComPtr<IDirect3D9> id3d9, const char* vendor)
{
if (!id3d9 || !vendor)
return D3DADAPTER_DEFAULT;
D3DADAPTER_IDENTIFIER9 ai{};
const auto n = id3d9->GetAdapterCount(); // why always 1?
for (UINT i = 0; i < 10; ++i) {
MS_ENSURE(id3d9->GetAdapterIdentifier(i, 0, &ai), D3DADAPTER_DEFAULT);
string s(DXGI::VendorName(ai.VendorId));
transform(s.begin(), s.end(), s.begin(), [](char c){ return (char)tolower(c);});
if (s.find(vendor) != string::npos)
return i;
s = ai.Description;
transform(s.begin(), s.end(), s.begin(), [](char c){ return (char)tolower(c);});
if (s.find(vendor) != string::npos)
return i;
}
return D3DADAPTER_DEFAULT;
}
ComPtr<IDirect3D9> Create()
{
HMODULE dll = GetModuleHandleA("d3d9.dll");
if (!dll) {
std::clog << "d3d9.dll is not loaded" << std::endl;
return nullptr;
}
ComPtr<IDirect3D9> id3d9;
typedef HRESULT (WINAPI *Create9ExFunc)(UINT SDKVersion, IDirect3D9Ex **ppD3D); //IDirect3D9Ex: void is ok
auto create9ex = (Create9ExFunc)GetProcAddress(dll, "Direct3DCreate9Ex");
if (create9ex) {
ComPtr<IDirect3D9Ex> id3d9ex;
MS_WARN(create9ex(D3D_SDK_VERSION, &id3d9ex));
id3d9 = id3d9ex;
}
if (id3d9)
return id3d9;
IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion);
typedef IDirect3D9* (WINAPI *Create9Func)(UINT SDKVersion);
Create9Func create9 = (Create9Func)GetProcAddress(dll, "Direct3DCreate9");
if (!create9)
return nullptr;
id3d9 = create9(D3D_SDK_VERSION);
if (id3d9)
return id3d9;
std::clog << "Failed to create d3d9" << std::endl;
return nullptr;
}
// getenv("DXADAPTOR") here or in caller? different adapters works together?
ComPtr<IDirect3DDevice9> CreateDevice(ComPtr<IDirect3D9> id3d9, int adapter)
{
D3DADAPTER_IDENTIFIER9 ai{};
if (adapter < 0)
adapter = D3DADAPTER_DEFAULT;
MS_ENSURE(id3d9->GetAdapterIdentifier(adapter, 0, &ai), nullptr); // adapter < GetAdapterCount()
clog << fmt::to_string("d3d9 adapter: %d, vendor: %x, driver %s, device: %s(%x), revision %x, %s", adapter, ai.VendorId, ai.Driver, ai.DeviceName, ai.DeviceId, ai.Revision, ai.Description) << endl;
ComPtr<IDirect3DDevice9> dev;
D3DPRESENT_PARAMETERS pp{};
pp.Flags = D3DPRESENTFLAG_VIDEO;
pp.Windowed = TRUE;
pp.hDeviceWindow = ::GetShellWindow(); //NULL;
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
//pp.MultiSampleType = D3DMULTISAMPLE_NONE;
//pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
pp.BackBufferCount = 1; //0; /* FIXME what to put here */
pp.BackBufferFormat = D3DFMT_UNKNOWN; //D3DFMT_X8R8G8B8; /* FIXME what to put here */
pp.BackBufferWidth = 1; //0;
pp.BackBufferHeight = 1; //0;
//pp.EnableAutoDepthStencil = FALSE;
// D3DCREATE_MULTITHREADED is required by gl interop. https://www.opengl.org/registry/specs/NV/DX_interop.txt
// D3DCREATE_SOFTWARE_VERTEXPROCESSING in other dxva decoders. D3DCREATE_HARDWARE_VERTEXPROCESSING is required by cuda in cuD3D9CtxCreate()
DWORD flags = D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING;
ComPtr<IDirect3D9Ex> id3d9ex;
if (SUCCEEDED(id3d9.As(&id3d9ex))) {
ComPtr<IDirect3DDevice9Ex> devex;
MS_WARN(id3d9ex->CreateDeviceEx(adapter, D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()?
flags, &pp, nullptr, &devex));
dev = devex;
}
if (dev) {
std::clog << "IDirect3DDevice9Ex is created" << std::endl;
return dev;
}
MS_ENSURE(id3d9->CreateDevice(adapter, D3DDEVTYPE_HAL, GetShellWindow(),// GetDesktopWindow(), //GetShellWindow()?
flags, &pp, &dev), nullptr);
return dev;
}
bool Manager::init(const char* vendor, int adapter)
{
if (!id3d9_) {
d3d9_dll_.reset(LoadLibraryA("d3d9.dll"));
if (!d3d9_dll_)
return false;
id3d9_ = D3D9::Create();
}
if (!id3d9_)
return false;
adapter = VendorIndex(id3d9_, vendor);
dev_ = D3D9::CreateDevice(id3d9_, adapter);
if (!dev_)
return false;
return true;
}
ComPtr<IDirect3DDeviceManager9> Manager::create()
{
if (!dev_)
return nullptr;
dxva2_dll_.reset(LoadLibraryA("dxva2.dll"));
if (!dxva2_dll_)
return nullptr;
typedef HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9_f)(UINT *pResetToken, IDirect3DDeviceManager9 **);
auto DXVA2CreateDirect3DDeviceManager9 = (DXVA2CreateDirect3DDeviceManager9_f)GetProcAddress(dxva2_dll_.get(), "DXVA2CreateDirect3DDeviceManager9");
UINT token = 0;
MS_ENSURE(DXVA2CreateDirect3DDeviceManager9(&token, &mgr_), nullptr);
mgr_->ResetDevice(dev_.Get(), token);
return mgr_;
}
} // namespace D3D9
#endif // (MS_API_DESKTOP+0)