Keeps on giving me an Unreal Crash log every time trying to boot up the game. I do have the version.dll inside of Win64 & Strikerv2 running via admin permission, and the game set to use DX11.
Not exactly sure if this helps, but here is the log just in case:
Fatal error: [File:D:\pcrt_nte_stable\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 213]
D3D11CreateDevice( Adapter.DXGIAdapter, DriverType, NULL, DeviceFlags, &FeatureLevel, 1, D3D11_SDK_VERSION, Direct3DDevice.GetInitReference(), &ActualFeatureLevel, Direct3DDeviceIMContext.GetInitReference() ) failed with error 887A0004
at D:\pcrt_nte_stable\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1476
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
kernel32
ntdll
Keeps on giving me an Unreal Crash log every time trying to boot up the game. I do have the version.dll inside of Win64 & Strikerv2 running via admin permission, and the game set to use DX11.
Not exactly sure if this helps, but here is the log just in case:
Fatal error: [File:D:\pcrt_nte_stable\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 213]
D3D11CreateDevice( Adapter.DXGIAdapter, DriverType, NULL, DeviceFlags, &FeatureLevel, 1, D3D11_SDK_VERSION, Direct3DDevice.GetInitReference(), &ActualFeatureLevel, Direct3DDeviceIMContext.GetInitReference() ) failed with error 887A0004
at D:\pcrt_nte_stable\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1476
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
HTGame
kernel32
ntdll