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Left 4 Dead 2 - RTX Remix Compatibility Mod

This client modification is specifically made for nvidia's rtx-remix.
How does a shader based game work with remix? By manually reimplementing fixed function rendering :)


Description

WIP & Please Note:
RTX Remix was never intented to support this game so expect stuff to be broken.
This is not trying to be a remaster. It simply makes the game compatible with RTX Remix.

Please keep that in mind.


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[ Remix Compatibility Features ]

馃敼Most things are rendered using the fixed-function pipeline馃敼
馃敼Remix friendly culling and the ability to manually override culling馃敼
馃敼Ability to spawn and animate lights on events using a keyframe system馃敼
馃敼Per map loading of remix config files to set remix variables馃敼
馃敼Ability to animate remix variables on events馃敼
馃敼Spawning of unique anchor meshes馃敼
馃敼Per map fog settings and much more馃敼



If you want to support my work,
consider buying me a Coffee or by becoming a Patreon

Feel free to join the discord server: https://discord.gg/FMnfhpfZy9



Installing

  • Grab the latest Release and follow the instructions found there

馃煥 Expectancy:

Let me get this straight again: This is not a remaster.
The compatibility mod itself does not enhance any assets and only handles a few lights and as such, might even look worse than the original game. This will however change when community made mods with proper enhanced assets and proper lighting get available.
There is a base-remix-mod that I have created that remixes things on a few maps (eg. water, a few lights) but it's really limited.

You'll encounter some of the following:

  • Ugly looking water surfaces
  • Rubbery looking textures
  • Missing sunlight
  • Very dark areas
  • Missing (black) skybox (you need to assign the Sky category to skybox textures via remix in-game settings)

馃煡 Issues:

  • The renderer is forced to run single threaded (currently required)
  • Alpha tested foliage kills performance. This might improve with future updates to rtx-remix itself or when community mods with proper assets are available
  • Skinning of meshes (animated meshes) is done via software (on the CPU) resulting in CPU bottlenecks
  • Some effects look incorrect because of the limitations of fixed-function, other issues or they are simply not yet handled correctly.

馃煢 Info:

  • See the Wiki for in-depth guides on features that come with the compatibility mod 馃崜
  • Current releases ship with a custom build of the remix-dxvk runtime which includes necessary changes for L4D2 (bin/.trex/d3d9.dll)

馃煩 Remixing:

  • Press F5 to open the in-game gui to tweak compatibility mod related settings or to edit MapSettings
  • A few things when it comes to remixing of certain objects Wiki

Credits


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