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AnimationManagementTest.h
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60 lines (46 loc) · 1.09 KB
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//
// AnimationManagementTest.h
// TEORBattleTest
//
// Created by Zach Babb on 5/22/11.
// Copyright 2011 InstantLazer. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "AbstractScene.h"
@class Projectile;
@class Animation;
@class SpriteSheet;
@class ImageRenderManager;
@class TouchManager;
@class BitmapFont;
@class Image;
@interface AnimationManagementTest : AbstractScene {
//NSMutableArray *drawingImages;
int objects;
Projectile *fireball;
Animation *walkerAnimation;
SpriteSheet *walkerSpriteSheet;
BitmapFont *bmf;
CGPoint whereWasTouch;
NSString *where;
Image *enemy;
Image *timer;
Image *timerRect;
float player1Timer;
float player2Timer;
float player3Timer;
float player1agi;
float player2agi;
float player3agi;
Image *pond;
}
@property CGPoint whereWasTouch;
- (void)addObjectToActiveObjects:(id)aObject;
- (void)addImageToActiveImages:(id)aImage;
- (void)removeDrawingImages;
- (void)removeRuneObject;
- (void)resetPlayer1Timer;
- (void)removeObject:(id)aObject;
- (void)drawLineFrom:(CGPoint)aFromPoint to:(CGPoint)aToPoint;
- (void)drawLineOff;
@end