Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Changes proposed in this pull request
op:paths and do something about it. If anop:path is detected, I create the original image node as normal but also create a HtoAimage_copnode with the original image node as reference, so all the image attributes can be copied automatically. That way all of the Houdini library pain is avoided by arnold-usd and the Houdini business of dumping the pixel data is done for me. This should work for any Houdini version.houdini:cop_texture_changedrender setting and update our texture cache. Flushing the universe texture cache does the trick for now but I would like to investigate the performance implications of this. This is only supported in Houdini 21+Additional context
