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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

[MoM] Add help topics for psionic paths, using psionics, and psychic knacks astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
#81888 opened Jul 18, 2025 by Standing-Storm Loading…
Add roof to balthazar bunker astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#81887 opened Jul 18, 2025 by Milopetilo Loading…
2 new freeze-dried meals astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#81886 opened Jul 18, 2025 by dynst Loading…
Backport portal storm debugmsg on end fix 0.I-branch astyled astyled PR, label is assigned by github actions backport [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#81884 opened Jul 17, 2025 by ehughsbaird Loading…
migrate "longarm bag" item astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#81883 opened Jul 17, 2025 by dynst Loading…
Manually backport: Aftershock: Properly update cryosuit defenses. 0.I-branch astyled astyled PR, label is assigned by github actions backport Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#81881 opened Jul 17, 2025 by John-Candlebury Loading…
Initial Removal of the Solar Backpack astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#81880 opened Jul 17, 2025 by DukePaulAtreid3s Loading…
Aftershock: Vehicle bay City Building 0.I-branch astyled astyled PR, label is assigned by github actions backport Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#81879 opened Jul 17, 2025 by migo-chan bot Loading…
Split river/lake/ocean-related functions from overmap.cpp astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#81878 opened Jul 17, 2025 by ShnitzelX2 Loading…
Manually backport "Aftershock: Add mod achievements and lock challenge scenarios …" 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions Game: Achievements / Conducts / Scores Player goals and how they are tracked. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Scenarios New Scenarios, balancing, bugs with scenarios
#81875 opened Jul 17, 2025 by John-Candlebury Loading…
add more calculations for Offense stat in chargen astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#81874 opened Jul 17, 2025 by sonphantrung Draft
Add a new longer sling to the game, along with astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON new contributor
#81870 opened Jul 17, 2025 by submariwastaken1time Loading…
NPC AI: Fleeing optimizations [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#81866 opened Jul 17, 2025 by I-am-Erk Draft
Add E_STORABLE_EXCLUSIVE flag 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Items: Containers Things that hold other things [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#81855 opened Jul 16, 2025 by migo-chan bot Loading…
Explain that degraded items are degraded astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#81847 opened Jul 16, 2025 by RenechCDDA Loading…
[Xedra Evolved] Add more ways for changelings to gain their powers astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#81841 opened Jul 16, 2025 by Standing-Storm Draft
terrain/furniture/field bashing can respond to more than bash damage astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership
#81838 opened Jul 16, 2025 by ehughsbaird Loading…
Implement uncrafting test astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#81830 opened Jul 15, 2025 by GuardianDll Loading…
simplify vpart_info::has_control_req astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#81823 opened Jul 15, 2025 by sonphantrung Loading…
Minor parse_tags fix + doc update, mapgen parameter doc update astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership
#81810 opened Jul 14, 2025 by Procyonae Loading…
Fix reach attacks through ceiling astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#81772 opened Jul 13, 2025 by Ramza13 Loading…
Build tilesets in repo for releases astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Build Issues regarding different builds and build environments Code: Tooling Tooling that is not part of the main game but is part of the repo. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Weather Rain, snow, portal storms and non-temperature environment Monsters Monsters both friendly and unfriendly. SDL: Tiles / Sound Tiles visual interface and sounds. Vehicles Vehicles, parts, mechanics & interactions
#81758 opened Jul 13, 2025 by harakka Draft
3 of 7 tasks
Update Cranberry's mission astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#81756 opened Jul 13, 2025 by PatrikLundell Draft
Clarify refusal message when faction trust isn't high enough astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#81754 opened Jul 13, 2025 by RenechCDDA Loading…
make skip_health a flag astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#81749 opened Jul 13, 2025 by sonphantrung Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.