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Pull requests: CleverRaven/Cataclysm-DDA
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[MoM] Add help topics for psionic paths, using psionics, and psychic knacks
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#81888
opened Jul 18, 2025 by
Standing-Storm
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Add roof to balthazar bunker
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#81887
opened Jul 18, 2025 by
Milopetilo
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2 new freeze-dried meals
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#81886
opened Jul 18, 2025 by
dynst
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Backport portal storm debugmsg on end fix
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#81884
opened Jul 17, 2025 by
ehughsbaird
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migrate "longarm bag" item
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#81883
opened Jul 17, 2025 by
dynst
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Manually backport: Aftershock: Properly update cryosuit defenses.
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
#81881
opened Jul 17, 2025 by
John-Candlebury
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Initial Removal of the Solar Backpack
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#81880
opened Jul 17, 2025 by
DukePaulAtreid3s
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Aftershock: Vehicle bay City Building
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
#81879
opened Jul 17, 2025 by
migo-chan
bot
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Split river/lake/ocean-related functions from overmap.cpp
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#81878
opened Jul 17, 2025 by
ShnitzelX2
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Manually backport "Aftershock: Add mod achievements and lock challenge scenarios …"
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Scenarios
New Scenarios, balancing, bugs with scenarios
#81875
opened Jul 17, 2025 by
John-Candlebury
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add more calculations for Offense stat in chargen
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#81874
opened Jul 17, 2025 by
sonphantrung
•
Draft
Add a new longer sling to the game, along with
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
new contributor
#81870
opened Jul 17, 2025 by
submariwastaken1time
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NPC AI: Fleeing optimizations
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Add E_STORABLE_EXCLUSIVE flag
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Items: Containers
Things that hold other things
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#81855
opened Jul 16, 2025 by
migo-chan
bot
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Explain that degraded items are degraded
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#81847
opened Jul 16, 2025 by
RenechCDDA
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[Xedra Evolved] Add more ways for changelings to gain their powers
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#81841
opened Jul 16, 2025 by
Standing-Storm
•
Draft
terrain/furniture/field bashing can respond to more than bash damage
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
<Enhancement / Feature>
New features, or enhancements on existing
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#81838
opened Jul 16, 2025 by
ehughsbaird
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Implement uncrafting test
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#81830
opened Jul 15, 2025 by
GuardianDll
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simplify vpart_info::has_control_req
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#81823
opened Jul 15, 2025 by
sonphantrung
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Minor parse_tags fix + doc update, mapgen parameter doc update
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#81810
opened Jul 14, 2025 by
Procyonae
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Fix reach attacks through ceiling
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#81772
opened Jul 13, 2025 by
Ramza13
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Build tilesets in repo for releases
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Build
Issues regarding different builds and build environments
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Monsters
Monsters both friendly and unfriendly.
SDL: Tiles / Sound
Tiles visual interface and sounds.
Vehicles
Vehicles, parts, mechanics & interactions
Update Cranberry's mission
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#81756
opened Jul 13, 2025 by
PatrikLundell
•
Draft
Clarify refusal message when faction trust isn't high enough
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#81754
opened Jul 13, 2025 by
RenechCDDA
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make skip_health a flag
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#81749
opened Jul 13, 2025 by
sonphantrung
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