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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Change weakptr uilist_iml in uilist to a sharedptr 0.I-branch astyled astyled PR, label is assigned by github actions backport <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#83840 opened Nov 20, 2025 by migo-chan bot Loading…
Recipe description support parse_tags now astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#83838 opened Nov 20, 2025 by GuardianDll Loading…
[Bugfix] Magiclysm - Magic teleporters expire after EOC 'copy_location' run astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83837 opened Nov 20, 2025 by zephyrflow Loading…
Remove redundant active flag + smokes extinguish bug (1/?) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83835 opened Nov 20, 2025 by PatrikLundell Loading…
3 new crude armor vests astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83820 opened Nov 18, 2025 by Holli-Git Draft
Multi-activity overhaul, part 1: split up can_do_activity_there() astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#83818 opened Nov 18, 2025 by ShnitzelX2 Loading…
create it's own type for mapgen post-processors astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#83817 opened Nov 18, 2025 by GuardianDll Draft
Drastically nerf the barter value of fiction books astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83799 opened Nov 17, 2025 by Inglonias Loading…
[ Xedra Evolved ] DataShunt and proficiency datacores astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#83796 opened Nov 17, 2025 by Maleclypse Draft
Separate item spawn rate from combat difficulty slider astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83793 opened Nov 16, 2025 by Stone94 Loading…
[XE] More non-weapon inventor recipes. astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#83764 opened Nov 14, 2025 by SariusSkelrets Draft
Make No NPC Needs base-game astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83762 opened Nov 13, 2025 by Holli-Git Draft
Correcting an unnecessary function call astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions new contributor
#83752 opened Nov 13, 2025 by Xomikadze92 Loading…
Adjust build matrix for new macos runner astyled astyled PR, label is assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#83728 opened Nov 11, 2025 by kevingranade Loading…
[WIP] Skylights and other fragile terrain break when creatures step on them astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#83684 opened Nov 9, 2025 by Consoleable Draft
13 of 14 tasks
[DinoMod] nanotyrannus astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#83651 opened Nov 7, 2025 by LyleSY Loading…
Update HOW_YOU_CAN_HELP.md tags astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs new contributor
#83537 opened Oct 31, 2025 by hackervole Loading…
[Sky Island] Missions take place in alternate dimensions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Sky Island Anything about the Sky Island mod Mods Issues related to mods or modding
#83451 opened Oct 23, 2025 by Standing-Storm Draft
Butchery proficiencies give their benefits below 100% learned astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#83384 opened Oct 19, 2025 by RenechCDDA Loading…
Warn if consume_drug item has unused vitamins astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#83310 opened Oct 15, 2025 by RenechCDDA Loading…
[As WIP as it gets] New mod: Archipelago astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods Issues related to mods or modding
#83275 opened Oct 12, 2025 by Karol1223 Draft
[Xedra Evolved ] Boann Quest Ending Screen astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions
#83247 opened Oct 10, 2025 by Maleclypse Loading…
Run tests in CI for multiple sets of mods astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#83242 opened Oct 9, 2025 by harakka Loading…
Armors faults part 2: Rigid Polymers astyled astyled PR, label is assigned by github actions Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#83206 opened Oct 6, 2025 by BalthazarArgall Draft
Split mutations.json astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Translation I18n
#83195 opened Oct 5, 2025 by Uwuewsky Loading…
9 of 10 tasks
ProTip! What’s not been updated in a month: updated:<2025-10-20.