@@ -223,8 +223,12 @@ struct glFboShim_t
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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// void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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+ // void (*glFramebufferTexture1D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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+ PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
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// void (*glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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+ // void (*glFramebufferTexture3D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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+ PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
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// void (*glGenerateMipmap) (GLenum target);
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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// void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
@@ -263,7 +267,9 @@ static inline void glFboSetArb()
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GL_fboShim.glDeleteFramebuffers = glDeleteFramebuffers;
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GL_fboShim.glDeleteRenderbuffers = glDeleteRenderbuffers;
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GL_fboShim.glFramebufferRenderbuffer = glFramebufferRenderbuffer;
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+ GL_fboShim.glFramebufferTexture1D = glFramebufferTexture1D;
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GL_fboShim.glFramebufferTexture2D = glFramebufferTexture2D;
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+ GL_fboShim.glFramebufferTexture3D = glFramebufferTexture3D;
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GL_fboShim.glGenerateMipmap = glGenerateMipmap;
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GL_fboShim.glGenFramebuffers = glGenFramebuffers;
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GL_fboShim.glGenRenderbuffers = glGenRenderbuffers;
@@ -283,7 +289,9 @@ static inline void glFboSetExt()
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GL_fboShim.glDeleteFramebuffers = glDeleteFramebuffersEXT;
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GL_fboShim.glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
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GL_fboShim.glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
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+ GL_fboShim.glFramebufferTexture1D = glFramebufferTexture1DEXT;
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GL_fboShim.glFramebufferTexture2D = glFramebufferTexture2DEXT;
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+ GL_fboShim.glFramebufferTexture3D = glFramebufferTexture3DEXT;
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GL_fboShim.glGenerateMipmap = glGenerateMipmapEXT;
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GL_fboShim.glGenFramebuffers = glGenFramebuffersEXT;
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GL_fboShim.glGenRenderbuffers = glGenRenderbuffersEXT;
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