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Implementing streamed tiles system for big georeferenced images #205
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6a74ab1
Checkpoint 1 is close
Fletterio e523868
Off by one error fix
Fletterio a54f6c6
Fix tile offsets for upload
Fletterio c3f7d04
Skeleton done but currently bugged, some byte offset is wrong (relate…
Fletterio 7a5e948
Fix square bytes computation
Fletterio 52d947d
Checkpoint 1!
Fletterio 665559b
Save before merge
Fletterio a24281a
Merge + incorporate obb shrinking at the edges
Fletterio fc2d504
Bug: using uploaded uvs seems to stretch/not shrink along v direction
Fletterio e61e389
Fixed y-axis bug
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Seems reasonable to have a manager that knows everything about the image placement and info, useful for tile calculation.
Just keep in mind that we want to separate the idea of a "loader" and "tileCaclulator".
One actually does loads from disks or wherever, the other calculates which tiles and which mip levels are needed.
One has access to image data, One just knows the resolution and basic information
One doesn't have info about image placement in the worldspace and the view projection, one does.
One is loader, one is tile calculator or SteamedImageManager or whatever you want to call it