v0.7.2-alpha1
·
861 commits
to master
since this release
What's Changed
New Features
- Almost all SPIR-V intrinsics for Raytracing Pipeline exposed (Except Ray Terminators and ReportHit) so you don't need to rely on HLSL intrinsics getting translated/codegenned properly
- AABB computation for Polygon Geometries
- Non-List Triangle Indexings to Triangle List Indexing conversion
Bugfixes
- Fix small bug in matrix preventing product of unorthodox matrix sizes by @Fletterio in #908
Known Bugs
- Unused SPIR-V built-in variables still emit their OpCapability and Extensions into the SPIR-V module microsoft/DirectXShaderCompiler#7715
Full Changelog: v0.7.1-alpha1...v0.7.2-alpha1