You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Common Utilities/Config.cs
+12-4Lines changed: 12 additions & 4 deletions
Original file line number
Diff line number
Diff line change
@@ -137,7 +137,7 @@ public class Config : IConfig
137
137
},
138
138
};
139
139
140
-
[Description("The list of custom 914 recipies. OriginalItem is the item being upgraded, NewItem is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item.")]
140
+
[Description("The list of custom 914 recipies. OriginalItem is the item being upgraded, NewItem is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item. For custom items use the item's name.")]
[Description("The list of custom 914 recipies for roles. Original is the role to be changed, New is the new role to assign, Chance is the % chance of the upgrade occuring.")]
156
+
[Description("The list of custom 914 recipies for roles. Original is the role to be changed, New is the new role to assign, Chance is the % chance of the upgrade occuring. For custom roles use the role's name.")]
@@ -228,8 +228,16 @@ public class Config : IConfig
228
228
[Description("If item cleanup should only happen in the Pocket Dimension or not.")]
229
229
publicboolItemCleanupOnlyPocket{get;set;}=false;
230
230
231
-
[Description("A list of all roles and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.")]
[Description("A list of all roles and their damage dealt modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.")]
0 commit comments