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Lightning Technologies

Rendering

Graphics

UI

Physics

Other FFlags

FFLAG Combinations

══════⊹⊱≼≽⊰⊹══════

Lightning Technologies

Voxel Lighting (Phase 1)

{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

Shadowmap Lighting (Phase 2)

{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

Future Lighting (Phase 3)

{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

Rendering API

MacOS Only

{
    "FFlagDebugGraphicsPreferMetal": "True"
}

Vulkan

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferVulkan": "True"
}

OpenGL

{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferOpenGL": "True"
}

Direct X 10

{
    "FFlagDebugGraphicsPreferD3D11FL10": "True"
}

Direct X 11

{
    "FFlagDebugGraphicsPreferD3D11": "True"
}

Graphical Settings & More

Draws a circle under avatars

{
    "FFlagDebugAvatarChatVisualization": "True",
    "FFlagEnableInGameMenuChromeABTest2": "False"
}

HyperThreading

{
    "FFlagDebugCheckRenderThreading": "True",
    "FFlagRenderDebugCheckThreading2": "True"
}

Maximum Threads

{
    "FIntRuntimeMaxNumOfThreads": "2400"
}

Minimum Threads

{
    "FIntTaskSchedulerThreadMin": "3"
}

Smoother Terrain

{
    "FFlagDebugRenderingSetDeterministic": "True"
}

Graphics Quality Level

{
    "FIntRomarkStartWithGraphicQualityLevel": "1"
}

Low Quallity Terrain Textures

4 for less quality 16, 32, 64 for higher quality
{
    "FIntTerrainArraySliceSize": "4"
}

Disable Shadows

{
    "FIntRenderShadowIntensity": "0"
}

Preserve rendering quality with display setting

{
    "DFFlagDisableDPIScale": "True"
}

Low Graphics - High Render Distance

{
"DFFlagDebugRenderForceTechnologyVoxel": true,
"DFIntDebugFRMQualityLevelOverride": 1,
"FIntRenderShadowIntensity": 0
}

Disable Wind

{
    "FFlagGlobalWindRendering": "False",
    "FFlagGlobalWindActivated": "False"
}

Limits Light Updates

{
    "FIntRenderLocalLightUpdatesMax": "8",
    "FIntRenderLocalLightUpdatesMin": "6"
}

Disables fade in and fade out animation every light update

{
    "FIntRenderLocalLightFadeInMs": "0"
}

Makes avatars shiny

[everything goes black on <3] [DFIntDebugFRMQualityLevelOverride is there to set your graphics to 10, You can change it to anything above 3
{
    "DFIntRenderClampRoughnessMax": "-640000000",
    "DFIntDebugFRMQualityLevelOverride": "6"
}

Disable PostFX

{
    "FFlagDisablePostFx": "True"
}

Pause Voxelizer/Disable Baked Shadows

{
    "DFFlagDebugPauseVoxelizer": "True"
}

Gray Sky

Only applies to games with the default skybox
{
    "FFlagDebugSkyGray": "True"
}

Disable Player Shadows

{
    "FIntRenderShadowIntensity": "0"
}

Force LOD on Meshes

{
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}

Lighting Attenuation

{
    "FFlagNewLightAttenuation": "True"
}

Enable GPULightCulling

Combine with Lighting Attenuation for better vision
{
    "FFlagFastGPULightCulling3": "True"
}

Frame Buffer

Explnation: 0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
    "DFIntMaxFrameBufferSize": "4"
}

High Quality Textures

[1-3]
{
    "DFFlagTextureQualityOverrideEnabled": "True",
    "DFIntTextureQualityOverride": "3"
}

Lower Quality Textures

[1-3]
{
    "DFIntPerformanceControlTextureQualityBestUtility": "-1"
}

No avatar textures

{
    "DFIntTextureCompositorActiveJobs": "0"
}

Remove Grass

{
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
    "FIntRenderGrassHeightScaler": "0"
}

Force MSAA

[0, 1, 2, 4, 8, 16]
{
    "FIntDebugForceMSAASamples": "4"
}

ShadowMap Bias

[Future & ShadowMap]
{
    "FIntRenderShadowmapBias": "75"
}

Humanoid Outline

Draws an outline around every part and every humanoid
{
    "DFFlagDebugDrawBroadPhaseAABBs": "True"
}

FFlag above but more complex

Draws an outline around every body part
{
    "DFFlagDebugDrawBvhNodes": "True"
}

Buggy ZPlane Camera a.k.a xray

{
    "FIntCameraFarZPlane": "1"
}

Xray

Some camera positions, will make textures transparent
{
    "DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
    "DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}

User Interface

Home Siderbar Text

{
    "FFlagEnableNavBarLabels3": "True"
}

Revert New "Builder" Font

{
    "FFlagEnableNewFontNameMappingABTest2": "False"
}

Revert spacing on errors

{
    "FFlagErrorPromptResizesHeight": "False"
}

GUI Hiding Toggles

{
    "FFlagUserShowGuiHideToggles": "True",
    "GuiHidingApiSupport2": "True"
}

Darker Dark Theme

{
    "FFlagLuaAppUseUIBloxColorPalettes1": "True",
    "FFlagUIBloxUseNewThemeColorPalettes": "True"
}

Subscriptions Page

{
    "FFlagLuaAppDevSubsEnabled": "True"
}

No Transparency V4 Menu (2023)

{
    "FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}

Revert Old Report Menu

{
    "FStringReportAbuseMenuRoactForcedUserIds": "null",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False",
    "FFlagEnableReportAbuseMenuRoact2": "False",
    "FFlagEnableReportAbuseMenuLayerOnV3": "False"
}

Custom MicroProfile Scale

{
    "DFIntMicroProfilerDpiScaleOverride":  "100"
}

Hides gui

{
    "FFlagDebugAdornsDisabled":  "True"
}

Dont Render UI

{
    "FFlagDebugDontRenderUI": "True"
}

Dont Render Screen GUIs

{
    "FFlagDebugDontRenderScreenGui": "True"
}

Enable Audio Controller

{
    "FFlagTrackerLodControllerDebugUI": "True"
}

Disable Autocomplete

{
    "FFlagEnableCommandAutocomplete": "False"
}

Chrome UI TopBar

{
    "FFlagEnableInGameMenuChrome": "True",
    "FFlagEnableReportAbuseMenuRoactABTest2": "True",
    "FFlagChromeBetaFeature": "True",
    "FFlagEnableInGameMenuChromeABTest2": "True"
}

Pin Chat on Chrome UI

{ "FFlagEnableChromePinnedChat":  "True" }

Chrome UI Topbar Removal

{
    "FFlagEnableInGameMenuChromeABTest2": "False",
    "FFlagEnableReportAbuseMenuRoactABTest2": "False"
}

Disable Bubble Chat

{
    "FFlagEnableBubbleChatFromChatService":  "False"
}

Disable Selfview

{
    "FFlagCoreGuiTypeSelfViewPresent":  "False"
}

Remove VC Beta Badge

{
    "FFlagVoiceBetaBadge": "False",
    "FFlagTopBarUseNewBadge": "False",
    "FFlagEnableBetaBadgeLearnMore": "False",
    "FFlagBetaBadgeLearnMoreLinkFormview": "False",
    "FFlagControlBetaBadgeWithGuac": "False",
    "FStringVoiceBetaBadgeLearnMoreLink": "null"
}

Hide guis

Instructions: Replace "ID" with any group ID that you are in.

Key combination Action
Ctrl + Shift + B Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc)
Ctrl + Shift + C Toggles game-defined ScreenGuis
Ctrl + Shift + G Toggles Roblox CoreGuis
Ctrl + Shift + N Toggles player names, and other BillboardGuis that show up above a player
{
    "DFIntCanHideGuiGroupId": "ID"
}

Disable Fullscreen Title Bar

{
    "FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}

Set Custom Font Size

{
    "FIntFontSizePadding": "1"
}

Set Custom Kick Message Lenght

{
    "FIntMaxKickMessageLength": "1"
}

Physics

Fps Unlocker (NEW)

{
    "DFIntTaskSchedulerTargetFps": "29383" ,
    "FFlagGameBasicSettingsFramerateCap5": "False" ,
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False"
}

N/A

{
    "FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
    "FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
    "FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
    "FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}

Crash Roblox

{
    "DFIntTimestepArbiterThresholdCFLThou": "0"
}

Stuttery Animation Fix

{
    "DFIntTimestepArbiterThresholdCFLThou": "300"
}

Remap R6 to R15 Rigs/Weird Movement

{
    "FFlagRemapAnimationR6ToR15Rig": "True"
}

Weird Leg Movement

{
    "DFFlagAnimatorPostProcessIK": "True"
}

Random High Jumps

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

Possible Super Jump

{
    "DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}

Desync FFlag

{
    "DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2": "False",
    "DFIntS2PhysicsSenderRate": "3",
    "DFIntTaskSchedulerTargetFps": 5588562,
    "FFlagGameBasicSettingsFramerateCap5": "False" ,
    "FFlagTaskSchedulerLimitTargetFpsTo2402": "False"
}

Ultimate Desync

{
    "DFIntS2PhysicsSenderRate": "1", 
    "FIntPGSAngularDampingPermilPersecond": "0" 
}

Tool Desyncs

{
    "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}

Increase walking/run speed

Working in some games, one of them "Phantom Forces". Fast Flag just making you slightly faster
{
    "DFIntDebugSimPhysicsSteppingMethodOverride": "10000000"
}

Network Ownership

Better network ownership of parts. This might get you banned in some games with anticheats (Limbobbia)
{
    "DFIntMinClientSimulationRadius": "2147000000",
    "DFIntMinimalSimRadiusBuffer": "2147000000",
    "DFIntMaxClientSimulationRadius": "2147000000"
}

Freeze

{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "DFIntDebugSimPrimalLineSearch": "0"
}

Drunk

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

No Animations

Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
{
    "DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}

Max Raycast Distance

Raycasting is the use of intersection tests to solve problems in ROBLOX. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
{
    "DFIntRaycastMaxDistance": "3"
}

Change DataSender Rate a.k.a does not let you load games

{
    "DFIntDataSenderRate": "-1"
}

Disable Touch Events

{
    "DFIntTouchSenderMaxBandwidthBps": "-1"
}

Fake Lag

{
    "DFIntS2PhysicsSenderRate": "1"
}

Invisible 1

Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
{
    "DFIntS2PhysicsSenderRate": "-30"
}

Invisible 2

Locks your character's position on the server to (0, 0, 0), having the side effect of turning you invisible. This only affects the server and other clients, not you. server-sided things that rely on your position, like clicking to get tools, will not function. In some games these can be abusable.
{
    "DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}

Invisible 3 (BEST INVISIBLE)

Restricts the client from sending any physics-related information. This means other people can topple you over.
{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "DFFlagDebugSimPrimalFeedback": "True",
    "DFIntDebugSimPrimalStiffnessMax": "0",
    "DFIntDebugSimPrimalStiffnessMin": "0",
    "DFIntMaximumFreefallMoveTimeInTenths": "1000"
}

Clientsided Invisible

{
    "FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}

Warp & Slowmotion

{
    "DFIntMaxMissedWorldStepsRemembered": "1"
}
{
    "DFIntMaxMissedWorldStepsRemembered": "1000"
}

Noclip (Probably Best One)

Adjust the value so you don't fall through the ground
{
        "DFFlagAssemblyExtentsExpansionStudHundredth": "-50"
}

Noclip 2

{
    "DFIntSimBroadPhasePairCountMax": "50"
}

Noclip 3

{
    "FFlagDebugSimDefaultPrimalSolver": "True",
    "DFIntDebugSimPrimalStiffness": "0"
}

Hip Height

Very controllable bounce, only works with negative values, 0 allows you to hover
{
    "DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}

Other FFlags

Custom Disconnect Message

{
    "FFlagReconnectDisabled": "True",
    "FStringReconnectDisabledReason": "You're stupid and I hate you"
}

Voice Chat Distance

default: [Min 7 Max 80]
{
    "DFIntVoiceChatRollOffMinDistance": "7",
    "DFIntVoiceChatRollOffMaxDistance": "80"
}

Disable In-game Advertisements

{
    "FFlagAdServiceEnabled": "False"
}

Disable Telemetry

{
    "FFlagDebugDisableTelemetryEphemeralCounter": "True",
    "FFlagDebugDisableTelemetryEphemeralStat": "True",
    "FFlagDebugDisableTelemetryEventIngest": "True",
    "FFlagDebugDisableTelemetryPoint": "True",
    "FFlagDebugDisableTelemetryV2Counter": "True",
    "FFlagDebugDisableTelemetryV2Event": "True",
    "FFlagDebugDisableTelemetryV2Stat": "True"
}

Adjust Scroll Speed

{
    "FIntScrollWheelDeltaAmount": "140"
}

Surf the web inside of Roblox

Click the Beta badge or the 13+ badge to open the webview browser.
{
    "FFlagTopBarUseNewBadge": "True",
    "FStringTopBarBadgeLearnMoreLink": "https://google.com/",
    "FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}

Sounds use physical velocity and become distorted

2017
{
    "FFlagSoundsUsePhysicalVelocity": "True"
}

Shows the state of a flag

{
    "FStringDebugShowFlagState": "FLAG_HERE"
}
e.g
{
    "FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}

MTU

[Might Improve Ping]
{
    "DFIntConnectionMTUSize": "MTU_HERE"
}

Increase Ping

{
    "DFIntDataSenderMaxBandwidthBps": "150"
}

No Internet Disconnect

You will still be kicked but the message wont show.
{
    "DFFlagDebugDisableTimeoutDisconnect": "True"
}

Quick Game Launch

BUGGY
{
    "FFlagEnableQuickGameLaunch": "True"
}

Allows you to change voice chat distance

default: [Min 7 Max 80]
{
    "DFIntVoiceChatRollOffMinDistance": "7",
    "DFIntVoiceChatRollOffMaxDistance": "80"
}

Disable In-Game Purchases

{
    "DFFlagOrder66": "True"
}

Disable Chat

{
    "FFlagDebugForceChatDisabled": "True"
}

Limit audios that are being played

{
    "DFIntMaxLoadableAudioChannelCount": "1"
}

Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.

{
    "FFlagDebugHumanoidRendering": "True"
}

Custom Disconnect Message

{
    "FFlagReconnectDisabled": "True",
    "FStringReconnectDisabledReason": "You're stupid and I hate you"
}

Display FPS

{
    "FFlagDebugDisplayFPS": "True"
}

Verified Badge

Clientsided
{
    "FStringWhitelistVerifiedUserId": "UserID"
}

Verified Badge on everyone

Clientsided
{
    "FFlagOverridePlayerVerifiedBadge": "True"
}

Applies cool colors to stuff

{
    "FFlagDebugDisplayUnthemedInstances": "True"
}

Show Outlined Chunks

{
    "FFlagDebugLightGridShowChunks": "True"
}

Show Outlined Chunks that are being interacted

{
    "DFFlagDebugEnableStreamingSolverVisualization": "True"
}

Remove Disconnect Blur/Loading Blur

{
    "FIntRobloxGuiBlurIntensity": "0"
}

Disable Dynamic Heads Animations

{
    "DFIntAnimationLodFacsDistanceMin": "0",
    "DFIntAnimationLodFacsDistanceMax": "0",
    "DFIntAnimationLodFacsVisibilityDenominator": "0"
}

Automatically unmutes your mic on join (VC)

{
    "FFlagDebugDefaultChannelStartMuted": "False"
}

Overlay that shows what you type

{
    "FFlagDebugTextBoxServiceShowOverlay": "True"
}

Ammount of lines to show at once for above

{
    "DFIntTextBoxServiceHistorySize": "1"
}

Opt-Put Experience Language

Removes the Experience Language option in settings
{
    "FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}

Disable New Chat Translation Settings

{
    "FFlagChatTranslationSettingEnabled3 ": "False"
}

Lets you change the zoom out limit

Only applies to games that has not changed the default zoom limit
{
    "FIntCameraMaxZoomDistance": "9999"
}

Limits number of animations being played

{
    "DFIntMaxActiveAnimationTracks": "0"
}

Prevents Remote Events from running

{
    "DFIntRemoteEventSingleInvocationSizeLimit": "1"
}

Mess with voice chat volume

default 1000
{
    "DFIntVoiceChatVolumeThousandths": "100000"
}

Removes the head roll limit for face tracking

Removes the head roll limit for face tracking
{
    "DFIntAvatarFaceChatHeadRollLimitDegrees": "360"
}

VR Controller transparency

{
    "FIntVRTouchControllerTransparency": "0"
}

No sounds

{
    "FFlagDebugRomarkMockingAudioDevices": "True"
}

Exclusive Fullscreen

{
    "FFlagHandleAltEnterFullscreenManually": "False"
}

Logs stuff in dev console

{
    "FStringDebugLuaLogLevel": "debug",
    "FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}

Don't touch walls!!!

{
    "DFIntDebugSimPrimalNewtonIts": "-2147483647",
    "DFIntDebugSimPrimalToleranceInv": "-2147483647",
    "FFlagDebugSimDefaultPrimalSolver": "True"
}

Self Explanatory 1

{
    "DFFlagDebugPrintDataPingBreakDown": "True"
}

Self Explanatory 2

{
    "DFFlagDebugAudioLogging": "True"
}

Duplicate of Above

{
    "DFFlagDebugAudioLogging2": "True"
}

Self Explanatory 3

{
    "FFlagTrackerLodControllerDebugUI": "True"
}

Self Explanatory 4

Disable Drag Detectors
{
    "FFlagDragDetectors1": "False"
}

Self Explanatory 5

Disabe CTM Climbin
{
    "FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}

Self Explanatory 6

Disabe Feedback Button in ESC
{
    "FFlagDisableFeedbackSoothsayerCheck": "False"
}

Fast Flag Combinations

Lower Ping

{
"DFIntConnectionMTUSize": 900,
"FIntRakNetResendBufferArrayLength": "128",
"FFlagOptimizeNetwork": "True",
"FFlagOptimizeNetworkRouting": "True",
"FFlagOptimizeNetworkTransport": "True",
"FFlagOptimizeServerTickRate": "True",
"DFIntServerPhysicsUpdateRate": "60",
"DFIntServerTickRate": "60",
"DFIntRakNetResendRttMultiple": "1",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"DFIntOptimizePingThreshold": "50",
"DFIntPlayerNetworkUpdateQueueSize": "20",
"DFIntPlayerNetworkUpdateRate": "60",
"DFIntNetworkPrediction": "120",
"DFIntNetworkLatencyTolerance": "1",
"DFIntMinimalNetworkPrediction": "0.1"
}

Boost FPS (Comfort To Play)

{
"DFIntCSGLevelOfDetailSwitchingDistance": 250,
"DFIntCSGLevelOfDetailSwitchingDistanceL12": 500,
"DFIntCSGLevelOfDetailSwitchingDistanceL23": 750,
"DFIntCSGLevelOfDetailSwitchingDistanceL34": 1000,
"DFIntTextureQualityOverride": 1,
"FFlagDisablePostFx": true
}

Boost FPS

{
"FFlagDebugDisableTelemetryEphemeralCounter": true,
"FFlagDebugDisableTelemetryEphemeralStat": true,
"FFlagDebugDisableTelemetryEventIngest": true,
"FFlagDebugDisableTelemetryPoint": true,
"FFlagDebugDisableTelemetryV2Counter": true,
"FFlagDebugDisableTelemetryV2Event": true,
"FFlagDebugDisableTelemetryV2Stat": true
}

Absoulutely kills your game graphics

{
    "FFlagDisablePostFx": "True",
    "FIntDebugTextureManagerSkipMips": "-1",
    "DFIntTextureCompositorActiveJobs": "0",
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
    "DFIntDebugFRMQualityLevelOverride": "1",
    "DFFlagDebugPauseVoxelizer": "True",
    "DFFlagDebugRenderForceTechnologyVoxel": "True",
    "FFlagGlobalWindRendering": "False",
    "FIntRenderShadowIntensity": "0",
    "FIntRenderShadowmapBias": "1",
    "FIntDebugForceMSAASamples": "-1",
    "FIntFRMMinGrassDistance": "0",
    "DFIntTextureQualityOverride": "1"
}

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