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Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ For most games, the default range is sufficient.

## Loading a SpriteFont Description

To load a SpritFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type:
To load a SpriteFont Description, we use the [**ContentManager.Load**](xref:Microsoft.Xna.Framework.Content.ContentManager.Load%60%601(System.String)) method with the [**SpriteFont**](xref:Microsoft.Xna.Framework.Graphics.SpriteFont) type:

```cs
// Loading a SpriteFont Description using the content pipeline
Expand Down Expand Up @@ -198,7 +198,7 @@ First, we will need to create a SpriteFont Definition. Open the *Content.mgcb*

### Download the Font File

Next, right-click the following TTF font and choose "Save Link as..." and save it in the same folder as the *04B_30.spriteFont* file we just created.
Next, right-click the following TTF font and choose "Save Link as...". Save the file in the same folder where you created the *04B_30.spriteFont* file using the MGCB Editor. This ensures the font is correctly linked and available for your SpriteFont configuration.

- [04B_30.ttf](./files/04B_30.ttf){download}

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