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Expand Up @@ -20,7 +20,7 @@ Every time the [**SpriteBatch.Draw**](xref:Microsoft.Xna.Framework.Graphics.Spri
> [!NOTE]
> A texture swap occurs when the GPU needs to switch between different textures during rendering. While each individual swap may seem trivial, the cumulative effect in a complex game can significantly impact performance.

For example, here is are the simplified draw call for an example Pong game:
For example, here are the simplified draw calls for an example Pong game:

[!code-csharp[](./snippets/pong_example.cs)]

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