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Releases: NibbleByte/UnityWiseGit

WiseGit v1.0.6

25 Sep 18:00

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  • Status Database now checks the root of the project for file statuses, instead of checking "Assets" and "Packages" separately. This reduces the load on the server and should make status refresh faster.

WiseGit v1.0.5

22 Sep 08:14

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  • Adding AssetDatabase.Refresh() after "Pull All" and similar context menus.
  • Fixed issues with adding parent folders - used the backslash \ instead of the forward / one.
  • Don't do move if destination file already exists.
  • Better handling of paths outside the working Unity folder.

WiseGit v1.0.4

23 Jan 20:28

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  • Fixed ".git/index.lock" errors on rebaking scene lighting by retrying git operations several times when needed.
  • Fixing: not re-adding .exr file during scene light baking process.
  • Fix database AutoRefresh() doing endless requests if interval is too short or operations are too slow.

WiseGit v1.0.3

25 Nov 08:48

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  • Fixed #1 - overlay icons and locks didn't work if project folder is not the same as the git repository root folder.
  • Don't monitor file operations while building player or in batch mode.
  • Fixes issues with folders with similar names.
  • Error messages improvements

WiseGit v1.0.2

27 Oct 10:52

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  • Adding git submodules support.

WiseGit v1.0.1

22 Sep 19:31

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  • Fixed crash when editor quits while the status database is deserializing json on the background thread.
  • Optimization on assembly reloads.

WiseGit v1.0.0

06 May 09:40

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  • Initial release.