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@ClemensLinnhoff ClemensLinnhoff commented May 10, 2024

Reference to a related issue in the repository

#809

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Removed rule is_globally_unique from messages, where a globally unique ID does not make any sense.

Some IDs depend on the scenario, e.g. object IDs in Ground Truth. Some IDs depend on the map, e.g. lane IDs. And some IDs depend on the sensor setup, e.g. sensor IDs.

I can't think of a reason, why there shouldn't be a moving object with ID 0, a lane with ID 0 and a sensor with ID 0. Therefore, I removed the is_globally_unique rule from every message, that is not a ground truth object.

Take this checklist as orientation for yourself, if this PR is ready for the Change Control Board:

@ClemensLinnhoff ClemensLinnhoff linked an issue May 10, 2024 that may be closed by this pull request
Signed-off-by: ClemensLinnhoff <[email protected]>
@ClemensLinnhoff ClemensLinnhoff requested review from jdsika and pmai May 10, 2024 09:00
@ClemensLinnhoff ClemensLinnhoff added this to the V3.7.0 milestone May 10, 2024
@ClemensLinnhoff ClemensLinnhoff added the Bug Problems in the build system, build scripts, etc or faults in the interface. label May 10, 2024
@ClemensLinnhoff ClemensLinnhoff self-assigned this May 10, 2024
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See comments, these seem overbroad in some places.

In any case I think just removing the rules and statements, meaning that the uniqueness is now completely undefined seems like the wrong way to go about it. I'd rather refine the definition of globally unique to clarify that cross-type uniqueness is only meant for the groundtruth objects, leaving globally unique to still mean unique across simulation time.
How to handle this the best in terms of the rule names is another question.

Signed-off-by: Clemens Linnhoff <[email protected]>
Signed-off-by: Clemens Linnhoff <[email protected]>
@pmai pmai modified the milestones: V3.7.0, V3.7.1 May 13, 2024
Signed-off-by: ClemensLinnhoff <[email protected]>
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@pmai Could you please discuss this with the OSI Checker bundle group?

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Description of Identifier rules wrong in documentation

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