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Binary file modified redist/redist-client/Assembly-CSharp.dll
Binary file not shown.
64 changes: 42 additions & 22 deletions redist/redist-client/Assembly-CSharp.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3668,56 +3668,56 @@
Is the Ctrl-C or Ctrl-Break signal being handled?
</summary>
</member>
<member name="F:SDG.Unturned.ELoadingTip.MAX">
<member name="T:SDG.Unturned.DamagePlayerParameters">
<summary>
Marker for counting number of tips.
Payload for the DamageTool.damagePlayer function.
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
<summary>
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
Should armor worn on matching limb be factored in?
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
<summary>
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
Should game mode config damage multiplier be factored in?
</summary>
</member>
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
<summary>
Set to Time.frameCount + 1 while loading.
In the past used realtime, but that was unreliable if an individual frame took too long.
If player dies should it count towards quests?
</summary>
</member>
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
<summary>
Select a loading image while on the startup screen or a level without any images.
Effect to apply to ragdoll if dead.
</summary>
</member>
<member name="T:SDG.Unturned.DamagePlayerParameters">
<member name="F:SDG.Unturned.ELoadingTip.MAX">
<summary>
Payload for the DamageTool.damagePlayer function.
Marker for counting number of tips.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
<summary>
Should armor worn on matching limb be factored in?
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
<summary>
Should game mode config damage multiplier be factored in?
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
<summary>
If player dies should it count towards quests?
Set to Time.frameCount + 1 while loading.
In the past used realtime, but that was unreliable if an individual frame took too long.
</summary>
</member>
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
<summary>
Effect to apply to ragdoll if dead.
Select a loading image while on the startup screen or a level without any images.
</summary>
</member>
<member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER">
Expand Down Expand Up @@ -9452,6 +9452,13 @@
Perhaps in the future all asset/content systems will be consolidated.
</summary>
</member>
<member name="M:SDG.Unturned.MasterBundleReference`1.LoadAssetAsync(System.Boolean)">
<summary>
TODO: if adding additional calls, result should ideally wrap AssetBundleRequest so that
bundle.processLoadedObject runs before returning the result. Should be consolidated with
MasterBundleConfig.LoadAssetAsync, too.
</summary>
</member>
<member name="P:SDG.Unturned.MasterBundleReference`1.isNull">
<summary>
Are name or path null or empty?
Expand Down Expand Up @@ -14634,6 +14641,13 @@
Load the underlying asset bundle.
</summary>
</member>
<member name="M:SDG.Unturned.MasterBundleConfig.LoadAssetAsync``1(System.String)">
<summary>
TODO: if adding additional calls, result should ideally wrap AssetBundleRequest so that
bundle.processLoadedObject runs before returning the result. Should be consolidated with
MasterBundleReference.LoadAssetAsync, too.
</summary>
</member>
<member name="F:SDG.Unturned.MasterBundleConfig.sourceConfig">
<summary>
If true, the associated asset bundle couldn't be loaded and was instead copied from another config.
Expand Down Expand Up @@ -19367,6 +19381,12 @@
them... will need to clean this up, but it will be tricky because the game does not hold a reference to them.
</summary>
</member>
<member name="F:SDG.Unturned.SkinAsset.overrideAnimations">
<summary>
Same as ItemAsset.animations.
Necessary to fix incompatibility between classic canned beans skin and newer eating animations.
</summary>
</member>
<member name="P:SDG.Unturned.SkinAsset.ShouldHideMagazine">
<summary>
If true, sets the Magazine attachment hook inactive while this skin is applied. (guns only)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>RocketModFix.Unturned.Redist.Client</id>
<version>3.26.3.6</version>
<version>3.26.3.7</version>
<description>
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
</description>
Expand Down
4 changes: 2 additions & 2 deletions redist/redist-client/manifest.sha256.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"Assembly-CSharp.dll": "b624374961ad10a616c617d2c28f803ec79d030c71ff06bf80f9a98cc9f59601",
"Assembly-CSharp.xml": "191cb2720f9874f9165ef2261a928e99eb3aceef2f637fd8522e5f4276c83a3e",
"Assembly-CSharp.dll": "46bbbc5f85b5656f3bd5ca9b4db538813bb56c2d1294fce87672a12457dc3991",
"Assembly-CSharp.xml": "b6c19940f99a66f82360beac3dfe53a7b61bbe3e7cb22aab6dc5a3a444ae8a61",
"SDG.Glazier.Runtime.dll": "a0cd7b4f1f6c8e425801d6163889859440af64db899d825ccd1eddc0ffd7924f",
"SDG.HostBans.Runtime.dll": "6b5c9e0e658731faa6341f32565bf5903feba43bc2d088f9d41144354e135035",
"SDG.NetPak.Runtime.dll": "c577c51e6770eb433e0e9cf1ced4f382010da749b97dcb0e138af904c93c730d",
Expand Down
10 changes: 5 additions & 5 deletions redist/redist-client/version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"GameVersion": "3.26.3.6",
"BuildId": "24480037",
"NuGetVersion": "3.26.3.6",
"FilesHash": "CD368CF359CD60DB02725B37B42DB328F6DA2BA58BC6CE2FED00595C8256CF54",
"LastUpdated": "2026-07-30T21:50:36.3827953Z"
"GameVersion": "3.26.3.7",
"BuildId": "24535112",
"NuGetVersion": "3.26.3.7",
"FilesHash": "0C659081241BF357401F80E06AB2D7CDCAF814D886B0ED07AFAB6C193C00953B",
"LastUpdated": "2026-08-03T16:58:17.6129887Z"
}
2 changes: 1 addition & 1 deletion redist/redist-manifests/.manifest.redist-client.txt
Original file line number Diff line number Diff line change
@@ -1 +1 @@
8310240171139540752
4183718707156480485
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