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Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,21 @@ private void BuildTilesetFromImage(XElement xTileset)
int expectedWidth = xImage.GetAttributeAs<int>("width");
int expectedHeight = xImage.GetAttributeAs<int>("height");

int columns = m_SuperTileset.m_TileColumns;
int rows = (m_SuperTileset.m_TileCount + columns - 1) / columns;
int tileWidth = m_SuperTileset.m_TileWidth;
int tileHeight = m_SuperTileset.m_TileHeight;
int spacing = m_SuperTileset.m_Spacing;
int margin = m_SuperTileset.m_Margin;

int calculatedWidth = (tileWidth * columns) + (spacing * (columns - 1)) + (margin * 2);
int calculatedHeight = (tileHeight * rows) + (spacing * (rows - 1)) + (margin * 2);

// Report mismatch if expected and calculated sizes differ
if (expectedWidth != calculatedWidth || expectedHeight != calculatedHeight)
{
m_Importer.ReportGenericError($"Tileset image size mismatch: XML width/height = {expectedWidth}x{expectedHeight}, calculated = {calculatedWidth}x{calculatedHeight}. Check spacing, margin, columns, and tile size.");
}

using (var tilesetAssetResolver = TilesetAssetResolverFactory.CreateFromRelativeAssetPath(m_Importer, m_SuperTileset, sourceRelativePath))
{
Expand All @@ -108,21 +123,18 @@ private void BuildTilesetFromImage(XElement xTileset)
for (int i = 0; i < m_SuperTileset.m_TileCount; i++)
{
// Get grid x,y coords
int x = i % m_SuperTileset.m_TileColumns;
int y = i / m_SuperTileset.m_TileColumns;

int tileWidth = m_SuperTileset.m_TileWidth;
int tileHeight = m_SuperTileset.m_TileHeight;
int x = i % columns;
int y = i / columns;

// Get x source on texture
int srcx = x * tileWidth;
srcx += x * m_SuperTileset.m_Spacing;
srcx += m_SuperTileset.m_Margin;
srcx += x * spacing;
srcx += margin;

// Get y source on texture
int srcy = y * tileHeight;
srcy += y * m_SuperTileset.m_Spacing;
srcy += m_SuperTileset.m_Margin;
srcy += y * spacing;
srcy += margin;

if (!tilesetAssetResolver.AddSpritesAndTile(i, srcx, srcy, tileWidth, tileHeight))
{
Expand Down