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OK, I ended up rewriting the slot2 code to make it not so awful, taking heavy inspiration from the Magic Reader serial handling code in GBE+. I feel like the slot2 code is in acceptable state now. The frontend code is unchanged and still crap and broken, though. |
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Ok, last change before leaving this for a while. I added rumble support. In doing this, I moved the definition of FeedbackON from slot2_rumblepak.cpp to slot2.cpp to make it more clear that it's available for other add-ons. I guess set your controller on your lap? Yeah, it isn't the most practical to use. In-game there's a setting to turn rumble off it it's unwanted. |
Rumble is now always allowed. Turns out there's an in-game option to turn it off so there's no need for this.
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This adds the Slide Controller add-on, used by the game Slide Adventure MAGKID. AFAIK no other emulator supports this add-on.
Only the Windows frontend is implemented. Set slot 2 to auto, load up the game and move your mouse around.
If you're just looking to play the game, then download a build of the emulator here
desmume-slidecontroller.zip
Slide.Adventure.MAGKID.mp4
This is a draft because
I'm not sure if I want to work through the frontend issues. If anyone else wants to then feel free to take over(squash my commits please). Otherwise, it'll be here for anyone that just wants to play the game.
I mostly referenced the small section in GBATEK and the chip's data sheet, with a small amount of RE of the game.