Note
You will need to have AzerothCore to run the below.
Note
Without changing the SQL query / file it works out of the box.
You can see a showcase of the Teleporter by clicking here.
Click me to see more
- A new NPC that allows you to teleport to all starting zones of your respective faction (not counting for Death Knights).
- Confirmation text before teleportation.
- Customisable experience.
Download and run the tsg_query.sql
in your acore_world
.
@CreatureEntry
use the Entry (of creature) / ID that you want.@CreatureName
the name you want to give to the creature.@CreatureSubName
the title below the name that appears in < this >@CreatureModelID
the Model via the ID you want to use.
To be finished.
Variables refer to what in the database.
@GossipTextID
(npc_text.ID)@GossipText
(npc_text.text0_0)@GossipMenuID
(gossip_menu_option.MenuID)@GossipMenuOptionID0
(gossip_menu_option.OptionID)@GossipMenuOptionIcon
(gossip_menu_option.OptionIcon)@GossipMenuOptionTextDefaultConfirmation
(gossip_menu_option.BoxText)@GossipMenuOptionTextX
(gossip_menu_option.OptionText)@ConditionGossipMenuOptionDefaultMessage
(conditions.Comment)@ConditionGossipMenuOptionFactionHorde
(conditions.Comment)@ConditionGossipMenuOptionFactionAlliance
(conditions.Comment)@CreatureEntry
(creature_template.entry)@CreatureName
(creature_template.name)@CreatureSubName
(creature_template.subname)@CreatureModelID
(creature_template_model.CreatureDisplayID)@SmartAIMapID0
(smart_scripts.action_param1)@SmartAITargetXA
(smart_scripts.target_x)@SmartAITargetYA
(smart_scripts.target_y)@SmartAITargetZA
(smart_scripts.target_z)@SmartAITargetOA
(smart_scripts.target_o)
Note
You will need to have mod-eluna to use this.
Inspired by 55Honey's script and created for the usage Chromiecraft's PTR
In my case (for Windows), lua_scripts
is at the same level / location as the worldserver.exe
my mod_eluna.conf
/ mod_LuaEngine.conf
has the Eluna.ScriptPath = "lua_scripts"
.
You can see a showcase of self services script here.
It displays an error (for non-gm characters) in the video, no longer an issue.
Click me to see more
- Allows anyone who runs the command to use the service customise, change race or change faction without having gm permissions or running direct queries into the database, this uses the existing gm commands to achieve this and then kicks the player so they use the service(s).
If you run all the three (3) unique commands without using the service after, they have a specific order that they appear as to be used:
Customisation
-> Faction Change
-> Race Change
Just drop self_services.lua
into your lua_scripts
In-game commands: .selfcustomise
| .selfcustomize
| .selfchangerace
| .selfchangefaction
local ENABLE_LOGGING = 0
change the 0
to 1
if you wish to enable logging.
The logging will something like this:
[07-16-2025 03:53 PM] Executing: character customize Ada | Ada (GUID: 84) from RYAN4 (Account ID: 7)
[07-16-2025 03:53 PM] Ada used Character Customization | Ada (GUID: 84) from RYAN4 (Account ID: 7)
[07-16-2025 03:54 PM] Executing: character changefaction Ada | Ada (GUID: 84) from RYAN4 (Account ID: 7)
[07-16-2025 03:54 PM] Ada used Faction Change | Ada (GUID: 84) from RYAN4 (Account ID: 7)
[07-16-2025 03:54 PM] Executing: character changerace Ada | Ada (GUID: 84) from RYAN4 (Account ID: 7)
[07-16-2025 03:54 PM] Ada used Race Change | Ada (GUID: 84) from RYAN4 (Account ID: 7)
end, 5000, 1)
change the 5000
to what value you prefer (in millieseconds), this is the time that the script waits before kicking the player, by default is 5 seconds.
The self_services.lua
is dynamic naming for the log file (will always match, in this case self_services.log
, and same for worldserver
output messages).
Want to use all services at once in a macro? (doesn't work while dead be free to change /say
to something else).
/say .selfcustomise
/say .selfchangerace
/say .selfchangefaction
Note
You will need to have mod-eluna to use this.
Originally madeby 55Honey and modified by me.
In my case (for Windows), lua_scripts
is at the same level / location as the worldserver.exe
my mod_eluna.conf
/ mod_LuaEngine.conf
has the Eluna.ScriptPath = "lua_scripts"
.
You can see a showcase of Acore_SendAndBind v2 here.
You see some errors on the video because I miss-typed the command (being deslexic very good).
Click me to see more
This expands on the original script in the following ways:
- Clearer feedback text upon usage of the command from:

Name of the Player (online or offline) Name of the Item Name of the person who ran the command (logging purposes) Message feedback (so you know what you've typed) Seperation of the useful/human information and technical information
- Improvement to the command parametres
from:
.senditemandbind $targetGUID $itemID [$amount] [message]
to
.senditemandbind $targetGUID or $name $itemID $amount $by [message]
by
refers to the person running the command, since if you run this via the terminal it wont tell who did it, by adding a name now it shows on logs) and name
are both optinal commands.
Also accepts .sendandbind
as sorter version as the command .senditemandbind
.
Just drop Acore_SendAndBindV2.lua
into your lua_scripts
In-game commands: .senditemandbind
| .sendandbind
[====07-16-2025 06:17 PM====]
targetGUID = 33 (Testtwo is offline)
item_id = 31100 (Leggings of the Forgotten Protector)
item_amount = 1
executed by: Moo
Sent mail, itemGUID = 3823
UPDATE `item_instance` SET `flags` = `flags` | 1 WHERE `guid` = 3823;
UPDATE `item_instance` SET `owner_guid` = 33 WHERE `guid` = 3823;
Executed UPDATE queries.
[====07-16-2025 06:19 PM====]
targetGUID = 129 (Dade)
item_id = 31100 (Leggings of the Forgotten Protector)
item_amount = 1
executed by: console (ryan)
Sent mail, itemGUID = 3843
Executed SetOwner and SetBinding.
[====07-16-2025 06:20 PM====]
targetGUID = 129 (Dade is offline)
item_id = 31100 (Leggings of the Forgotten Protector)
item_amount = 1
executed by: console (ryan)
message: forgotten pantalones
Note
You will need to have mod-eluna to use this.
In my case (for Windows), lua_scripts
is at the same level / location as the worldserver.exe
my mod_eluna.conf
/ mod_LuaEngine.conf
has the Eluna.ScriptPath = "lua_scripts"
.
You can see a showcase of quest_Checker here (no video yet).