Bake IK Animation into FK Animation.
- Enable ModifierAnimationBaker plugin
- Select one AnimationPlayer on SceneTreeDock
- Run ModifierAnimationBaker in
Project > Tools > Modifier Animation Baker... - Select target AnimationMixer and AnimationLibrary on the dialog
- Set other options and accept dialog
Target animation mixer must have RESET animation to make a list of baking bones, also must have editable (not imported) AnimationLibrary.
