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feat: risiko #295
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feat: risiko #295
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Original file line number | Diff line number | Diff line change |
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@@ -27,3 +27,107 @@ | |
M 3 vs 3 => blue win | ||
O 2 vs 1 => red win | ||
*/ | ||
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/* | ||
Write a program that simulates a risk/risiko fight using 6 dices. | ||
How does it work? | ||
When a player attacks another player he uses 3 dices, the red is always the attacker and the blue is the defender. | ||
You have to compare the dice with the highest number to simulate the fight. | ||
N = first highest number | ||
M = second highest number | ||
O = third highest number | ||
If the numbers are equal, the defensor (blue) wins. | ||
Output: | ||
Red dices: | ||
6 (N) | ||
3 (M) | ||
2 (O) | ||
Blue dices: | ||
5 (N) | ||
3 (M) | ||
1 (O) | ||
R B | ||
N 6 vs 5 => red win | ||
M 3 vs 3 => blue win | ||
O 2 vs 1 => red win | ||
*/ | ||
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#define EXIT_SUCCESS 0 | ||
#include <iostream> | ||
#include <cstdlib> | ||
#include <vector> | ||
#include <algorithm> | ||
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using namespace std; | ||
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class Risiko | ||
{ | ||
private: | ||
vector<int> blue; | ||
vector<int> red; | ||
int attacker_points; | ||
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public: | ||
Risiko() | ||
{ | ||
this->blue = {0, 0, 0}; | ||
this->red = {0, 0, 0}; | ||
attacker_points = 0; | ||
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} | ||
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~Risiko() | ||
{ | ||
this->blue.clear(); | ||
this->red.clear(); | ||
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} | ||
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void Attack() | ||
{ | ||
for (int i = 0; i < 3; i++) | ||
{ | ||
this->blue[i] = rand() % 6 + 1; | ||
this->red[i] = rand() % 6 + 1; | ||
} | ||
sort(this->blue.begin(), this->blue.end(), greater<int>()); | ||
sort(this->red.begin(), this->red.end(), greater<int>()); | ||
cout << "Red dices:" << endl; | ||
cout << this->red[0] << " (N)" << endl; | ||
cout << this->red[1] << " (M)" << endl; | ||
cout << this->red[2] << " (O)" << endl; | ||
cout << endl; | ||
cout << "Blue dices:" << endl; | ||
cout << this->blue[0] << " (N)" << endl; | ||
cout << this->blue[1] << " (M)" << endl; | ||
cout << this->blue[2] << " (O)" << endl; | ||
cout << endl; | ||
for (int i = 0; i < 3; i++) | ||
{ | ||
if (this->blue[i] < this->red[i]) | ||
{ | ||
this->attacker_points++; | ||
} | ||
} | ||
if (attacker_points >= 2) | ||
{ | ||
cout << "Red wins!" << endl; | ||
} | ||
else | ||
{ | ||
cout << "Blue wins!" << endl; | ||
} | ||
} | ||
}; | ||
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int main(int argc, char *argv[]) | ||
{ | ||
srand(time(NULL)); | ||
Risiko *game = new Risiko(); | ||
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game->Attack(); | ||
return EXIT_SUCCESS; | ||
} |
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Per quanto apprezzi l'utilizzo della OOP (Object Oriented Programming), temo che in questo caso sia un po' un'overkill: tutte le proprietà private della classe potrebbero tranquillamente essere spostate dentro il metodo
Attack
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Nell'ultimo commit ho tolto la classe e utilizzo una semplice funzione