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fix: adding iOS phone model & env variable to build job (#917)
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.yamato/mobile-build-and-run.yml

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@@ -18,7 +18,8 @@ Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}:
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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variables:
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UNITY_HANDLEUIINTERRUPTIONS: 1
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artifacts:
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players:
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paths:
@@ -69,6 +70,7 @@ Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}:
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mobile_test_ios_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on iOS
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agent:
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model: SE-Gen3
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type: Unity::mobile::iPhone
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image: package-ci/macos-12:v4
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flavor: b1.medium

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