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NetworkObjectParentingTests.cs
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381 lines (318 loc) · 17.6 KB
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using System.Collections;
using System.Linq;
using System.Text.RegularExpressions;
using NUnit.Framework;
using Unity.Netcode;
using Unity.Netcode.TestHelpers.Runtime;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
namespace TestProject.RuntimeTests
{
[TestFixture(NetworkTopologyTypes.DistributedAuthority)]
[TestFixture(NetworkTopologyTypes.ClientServer)]
public class NetworkObjectParentingTests
{
private const int k_ClientInstanceCount = 1;
private NetworkManager m_ServerNetworkManager;
private NetworkManager[] m_ClientNetworkManagers;
private Transform[] m_Dude_NetObjs;
private Transform[] m_Dude_LeftArm_NetObjs;
private Transform[] m_Dude_RightArm_NetObjs;
private Transform[] m_Dude_LeftLeg_NetObjs;
private Transform[] m_Dude_RightLeg_NetObjs;
private Transform[] m_Cube_NetObjs;
private ReparentingCubeNetBhv[] m_Cube_NetBhvs;
private Transform[] m_Pickup_NetObjs;
private Transform[] m_Pickup_Back_NetObjs;
private Scene m_InitScene;
private Scene m_TestScene;
private NetworkTopologyTypes m_NetworkTopologyType;
public NetworkObjectParentingTests(NetworkTopologyTypes networkTopologyType)
{
m_NetworkTopologyType = networkTopologyType;
}
[OneTimeSetUp]
public void OneTimeSetup()
{
// TODO: [CmbServiceTests] if this test is deemed needed to test against the CMB server then update this test.
NetcodeIntegrationTestHelpers.IgnoreIfServiceEnviromentVariableSet();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == nameof(NetworkObjectParentingTests))
{
m_TestScene = scene;
}
}
private void InvokeBeforeClientsStart()
{
m_ServerNetworkManager.SceneManager.ClientSynchronizationMode = LoadSceneMode.Additive;
}
[UnitySetUp]
public IEnumerator Setup()
{
SceneManager.sceneLoaded += OnSceneLoaded;
Assert.That(NetcodeIntegrationTestHelpers.Create(k_ClientInstanceCount, out m_ServerNetworkManager, out m_ClientNetworkManagers));
const string sceneName = nameof(NetworkObjectParentingTests);
m_InitScene = SceneManager.GetActiveScene();
yield return SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
Assert.That(m_TestScene.isLoaded, Is.True);
SceneManager.SetActiveScene(m_TestScene);
const int setCount = k_ClientInstanceCount + 1;
Assert.That(m_ServerNetworkManager, Is.Not.Null);
Assert.That(m_ClientNetworkManagers, Is.Not.Null);
Assert.That(m_ClientNetworkManagers.Length, Is.EqualTo(k_ClientInstanceCount));
m_ServerNetworkManager.NetworkConfig.NetworkTopology = m_NetworkTopologyType;
m_ServerNetworkManager.NetworkConfig.AutoSpawnPlayerPrefabClientSide = m_NetworkTopologyType == NetworkTopologyTypes.DistributedAuthority;
foreach (var client in m_ClientNetworkManagers)
{
client.NetworkConfig.NetworkTopology = m_NetworkTopologyType;
client.NetworkConfig.AutoSpawnPlayerPrefabClientSide = m_NetworkTopologyType == NetworkTopologyTypes.DistributedAuthority;
}
m_Dude_NetObjs = new Transform[setCount];
m_Dude_LeftArm_NetObjs = new Transform[setCount];
m_Dude_RightArm_NetObjs = new Transform[setCount];
m_Dude_LeftLeg_NetObjs = new Transform[setCount];
m_Dude_RightLeg_NetObjs = new Transform[setCount];
m_Cube_NetObjs = new Transform[setCount];
m_Cube_NetBhvs = new ReparentingCubeNetBhv[setCount];
m_Pickup_NetObjs = new Transform[setCount];
m_Pickup_Back_NetObjs = new Transform[setCount];
var serverSet = m_TestScene.GetRootGameObjects().FirstOrDefault(g => g.name == "Set");
Assert.That(serverSet, Is.Not.Null);
SetupSet(serverSet.transform, 0, m_ServerNetworkManager);
serverSet.name = "Set0 (Server)";
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
var clientSet = Object.Instantiate(serverSet);
SetupSet(clientSet.transform, setIndex + 1, m_ClientNetworkManagers[setIndex]);
clientSet.name = $"Set{setIndex + 1} (Client)";
}
// Start server and client NetworkManager instances
Assert.That(NetcodeIntegrationTestHelpers.Start(true, m_ServerNetworkManager, m_ClientNetworkManagers, InvokeBeforeClientsStart));
// Wait for connection on client side
yield return NetcodeIntegrationTestHelpers.WaitForClientsConnected(m_ClientNetworkManagers);
// Wait for connection on server side
yield return NetcodeIntegrationTestHelpers.WaitForClientConnectedToServer(m_ServerNetworkManager);
}
public void SetupSet(Transform rootTransform, int setIndex, NetworkManager networkManager)
{
foreach (Transform childTransform0 in rootTransform)
{
if (childTransform0.name == "Dude (NetObj)")
{
m_Dude_NetObjs[setIndex] = childTransform0;
m_Dude_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
foreach (Transform childTransform1 in childTransform0)
{
if (childTransform1.name == "Arms")
{
foreach (Transform childTransform2 in childTransform1)
{
if (childTransform2.name == "LeftArm (NetObj)")
{
m_Dude_LeftArm_NetObjs[setIndex] = childTransform2;
m_Dude_LeftArm_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
}
else if (childTransform2.name == "RightArm (NetObj)")
{
m_Dude_RightArm_NetObjs[setIndex] = childTransform2;
m_Dude_RightArm_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
}
}
}
else if (childTransform1.name == "Legs")
{
foreach (Transform childTransform2 in childTransform1)
{
if (childTransform2.name == "LeftLeg (NetObj)")
{
m_Dude_LeftLeg_NetObjs[setIndex] = childTransform2;
m_Dude_LeftLeg_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
}
else if (childTransform2.name == "RightLeg (NetObj)")
{
m_Dude_RightLeg_NetObjs[setIndex] = childTransform2;
m_Dude_RightLeg_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
}
}
}
}
}
else if (childTransform0.name == "Cube (NetObj)")
{
m_Cube_NetObjs[setIndex] = childTransform0;
var networkObject = childTransform0.GetComponent<NetworkObject>();
var networkBehaviour = childTransform0.GetComponent<ReparentingCubeNetBhv>();
networkObject.NetworkManagerOwner = networkManager;
m_Cube_NetBhvs[setIndex] = networkBehaviour;
}
else if (childTransform0.name == "Pickup (NetObj)")
{
m_Pickup_NetObjs[setIndex] = childTransform0;
m_Pickup_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
foreach (Transform childTransform1 in childTransform0)
{
if (childTransform1.name == "Body")
{
foreach (Transform childTransform2 in childTransform1)
{
if (childTransform2.name == "Back (NetObj)")
{
m_Pickup_Back_NetObjs[setIndex] = childTransform2;
m_Pickup_Back_NetObjs[setIndex].GetComponent<NetworkObject>().NetworkManagerOwner = networkManager;
}
}
}
}
}
}
Assert.That(m_Dude_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Dude_LeftArm_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Dude_RightArm_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Dude_LeftLeg_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Dude_RightLeg_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Cube_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Cube_NetBhvs[setIndex], Is.Not.Null);
Assert.That(m_Cube_NetBhvs[setIndex].ParentNetworkObject, Is.Null);
Assert.That(m_Pickup_NetObjs[setIndex], Is.Not.Null);
Assert.That(m_Pickup_Back_NetObjs[setIndex], Is.Not.Null);
LogAssert.Expect(LogType.Error, new Regex("start a server or host", RegexOptions.IgnoreCase));
var cachedParent = m_Cube_NetObjs[setIndex].parent;
m_Cube_NetObjs[setIndex].parent = m_Pickup_NetObjs[setIndex];
Assert.That(m_Cube_NetObjs[setIndex].parent, Is.EqualTo(cachedParent), $"Transform {m_Cube_NetObjs[setIndex].parent.name} is not equal to transform {cachedParent.name}");
}
[UnityTearDown]
public IEnumerator Teardown()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
NetcodeIntegrationTestHelpers.Destroy();
if (m_TestScene.isLoaded)
{
yield return SceneManager.UnloadSceneAsync(m_TestScene);
SceneManager.SetActiveScene(m_InitScene);
}
}
private bool AllClientsSetCubeToPickupBackCube()
{
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
if (m_Cube_NetObjs[setIndex + 1].parent != m_Pickup_Back_NetObjs[setIndex + 1])
{
return false;
}
if (m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject != m_Pickup_Back_NetObjs[setIndex + 1].GetComponent<NetworkObject>())
{
return false;
}
}
return true;
}
[UnityTest]
public IEnumerator SetParentDirect()
{
var timeoutHelper = new TimeoutHelper();
// Server: Set/Cube -> Set/Pickup/Back/Cube
m_Cube_NetObjs[0].parent = m_Pickup_Back_NetObjs[0];
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(m_Pickup_Back_NetObjs[0].GetComponent<NetworkObject>()));
// Client[n]: Set/Cube -> Set/Pickup/Back/Cube
yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(AllClientsSetCubeToPickupBackCube, timeoutHelper);
Assert.False(timeoutHelper.TimedOut, "TImed out waiting for Client[n]: Set/Cube -> Set/Pickup/Back/Cube");
// Server: Set/Pickup/Back -> Root/Cube
m_Cube_NetObjs[0].parent = null;
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(null));
bool CheckClientSideCubeForNull()
{
// Client[n]: Set/Pickup/Back -> Root/Cube
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
if (m_Cube_NetObjs[setIndex + 1].parent != null || m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject != null)
{
return false;
}
}
return true;
}
yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(CheckClientSideCubeForNull, timeoutHelper);
Assert.False(timeoutHelper.TimedOut, $"Timed out waiting for client parent to be null!");
// Server: Root/Cube -> Set/Dude/Arms/RightArm/Cube
m_Cube_NetObjs[0].parent = m_Dude_RightArm_NetObjs[0];
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(m_Dude_RightArm_NetObjs[0].GetComponent<NetworkObject>()));
bool CheckClientSideCubeForParentAssignment()
{
// Client[n]: Root/Cube -> Set/Dude/Arms/RightArm/Cube
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
var transformToCheckFor = m_Dude_RightArm_NetObjs[setIndex + 1];
if (m_Cube_NetObjs[setIndex + 1].parent != transformToCheckFor || m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject != transformToCheckFor.GetComponent<NetworkObject>())
{
return false;
}
}
return true;
}
yield return NetcodeIntegrationTest.WaitForConditionOrTimeOut(CheckClientSideCubeForParentAssignment, timeoutHelper);
Assert.False(timeoutHelper.TimedOut, $"Timed out waiting for client parent to be assigned!");
}
[UnityTest]
public IEnumerator SetParentTryAPI()
{
// Try(Cube -> MainCamera/Cube): false
var serverCachedParent = m_Cube_NetObjs[0].parent;
var clientCachedParents = new Transform[k_ClientInstanceCount];
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
clientCachedParents[setIndex] = m_Cube_NetObjs[setIndex + 1].parent;
}
Assert.That(!m_Cube_NetObjs[0].GetComponent<NetworkObject>().TrySetParent(Camera.main.transform));
int nextFrameNumber = Time.frameCount + 2;
yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber);
Assert.That(m_Cube_NetObjs[0].parent, Is.EqualTo(serverCachedParent));
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
Assert.That(m_Cube_NetObjs[setIndex + 1].parent, Is.EqualTo(clientCachedParents[setIndex]));
}
// Try(Cube -> Set/Dude/Arms/LeftArm/Cube): true
Assert.That(m_Cube_NetObjs[0].GetComponent<NetworkObject>().TrySetParent(m_Dude_LeftArm_NetObjs[0]));
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(m_Dude_LeftArm_NetObjs[0].GetComponent<NetworkObject>()));
nextFrameNumber = Time.frameCount + 2;
yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber);
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
Assert.That(m_Cube_NetObjs[setIndex + 1].parent, Is.EqualTo(m_Dude_LeftArm_NetObjs[setIndex + 1]));
Assert.That(m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject, Is.EqualTo(m_Dude_LeftArm_NetObjs[setIndex + 1].GetComponent<NetworkObject>()));
}
Transform nullTransform = null;
GameObject nullGameObject = null;
NetworkObject nullNetworkObject = null;
Assert.That(m_Cube_NetObjs[0].GetComponent<NetworkObject>().TrySetParent(nullTransform));
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(null));
nextFrameNumber = Time.frameCount + 2;
yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber);
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
Assert.That(m_Cube_NetObjs[setIndex + 1].parent, Is.EqualTo(null));
Assert.That(m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject, Is.EqualTo(null));
}
Assert.That(m_Cube_NetObjs[0].GetComponent<NetworkObject>().TrySetParent(nullGameObject));
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(null));
nextFrameNumber = Time.frameCount + 2;
yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber);
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
Assert.That(m_Cube_NetObjs[setIndex + 1].parent, Is.EqualTo(null));
Assert.That(m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject, Is.EqualTo(null));
}
Assert.That(m_Cube_NetObjs[0].GetComponent<NetworkObject>().TrySetParent(nullNetworkObject));
Assert.That(m_Cube_NetBhvs[0].ParentNetworkObject, Is.EqualTo(null));
nextFrameNumber = Time.frameCount + 2;
yield return new WaitUntil(() => Time.frameCount >= nextFrameNumber);
for (int setIndex = 0; setIndex < k_ClientInstanceCount; setIndex++)
{
Assert.That(m_Cube_NetObjs[setIndex + 1].parent, Is.EqualTo(null));
Assert.That(m_Cube_NetBhvs[setIndex + 1].ParentNetworkObject, Is.EqualTo(null));
}
}
}
}