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xml doc updates
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  • com.unity.netcode.gameobjects/Runtime/NetworkVariable/Collections

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com.unity.netcode.gameobjects/Runtime/NetworkVariable/Collections/NetworkList.cs

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@@ -632,19 +632,17 @@ public T this[int index]
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}
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/// <summary>
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/// Gets a **zero‑allocation**, read‑only
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/// <see cref="Unity.Collections.NativeArray{T}.ReadOnly"/> view over the current
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/// Gets a **zero‑allocation**, <see cref="NativeArray{T}.ReadOnly"/> view over the current
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/// elements of this <see cref="NetworkList{T}"/>.
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/// </summary>
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/// <remarks>
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/// The returned array stays valid **only until** the list is mutated (add, remove,
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/// clear, resize) or the container is <see cref="Dispose()"/>d. Continuing to use
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/// it afterwards results in undefined behaviour; callers are responsible for
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/// ensuring a safe lifetime.
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/// clear, resize) or <see cref="Dispose()"/> is called on the container. Continuing to use
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/// the array after it is invalid will result in undefined behaviour;
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/// callers are responsible for ensuring a safe lifetime.
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/// </remarks>
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/// <returns>
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/// A read‑only <see cref="Unity.Collections.NativeArray{T}.ReadOnly"/> that shares
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/// the same backing memory as this list.
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/// A <see cref="NativeArray{T}.ReadOnly"/> reference that shares the same backing memory as this list.
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/// </returns>
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public NativeArray<T>.ReadOnly AsNativeArray()
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{

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