void GetEyeOutputViewport( Hmd_Eye eEye, GraphicsAPIConvention eAPIType, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight )
Returns the viewport in pixels in display space that the game should render into for the specified eye.
eEye
eAPIType
API_DirectX
pnX
pnY
pnWidth
pnHeight
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