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Initial mood roll-out #1921
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Initial mood roll-out #1921
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Signed-off-by: Theo <[email protected]>
Signed-off-by: Theo <[email protected]>
Signed-off-by: Theo <[email protected]>
Signed-off-by: Theo <[email protected]>
…al roll-out Signed-off-by: DrTheodor <[email protected]>
Signed-off-by: DrTheodor <[email protected]>
Signed-off-by: DrTheodor <[email protected]>
duzos
requested changes
Oct 6, 2025
serverWorld.getPlayers().forEach(player -> tardis.loyalty().subLevel(player, 2)); | ||
serverWorld.getPlayers().forEach(player -> { | ||
tardis.loyalty().subLevel(player, 2); | ||
tardis.<MoodHandler2>handler(TardisComponent.Id.MOOD).add(Emotion.Type.UPSET, 0.001f); |
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wont this cause it to lose 0.001 based on the amount of players in the interior
src/main/java/dev/amble/ait/core/tardis/control/impl/TelepathicControl.java
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static { | ||
if (FabricLoader.getInstance().isDevelopmentEnvironment()) { | ||
HudRenderCallback.EVENT.register((drawContext, v) -> { |
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this'll cause a serverside crash if we run it in dev env
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Labels
A: Admin Tooling
Area: Admin tooling and moderation.
A: Console
Area: Tardis console.
A: Tardis Components
Area: Tardis components & manager.
S: Awaiting Changes
Status: Changes are required before another review can happen.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content.
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About the PR
Technical details
All emotions have a value from 0 to 1. Emotions are grouped together either in "groups" or "ranges". Emotions in "groups" increase when one of them increases. Emotions in "ranges" decrease.
Requirements
Changelog
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