Skip to content

Conversation

@piellardj
Copy link
Member

This PR contains:

  • a fix for a bug where when postprocessing was disabled, the colors were normal when underwater (they should be blueish)
  • a fix for a bug where there was snow / rain when underwater
  • a perf optim where the various UI indicators (meshes, draw calls, memory etc.) were taking up to 8% of the CPU, they now take 4% (which is way better but still a lot)
  • a perf optim where the far plane is reduced when underwater (the fog density was already increased, so the view distance was alreayd lowered)
  • an improvement of the colors when underwater

@piellardj piellardj requested a review from Sceat April 28, 2025 10:58
@piellardj piellardj self-assigned this Apr 28, 2025
@vercel
Copy link

vercel bot commented Apr 28, 2025

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Updated (UTC)
aresrpg-dapp ✅ Ready (Inspect) Visit Preview Apr 28, 2025 10:58am

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant