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Bevy Tilemap Game

Is some code the AI wrote and I eventually got working. It procedurally generates (perlin noise) tiles.

Problem (invalid surface) when trying to display a window

invalid surface error

For me, in order to get the window to render, I had to run this command: export WGPU_BACKEND=VULKAN

before compiling

cargo run

Methodology

I'm currently learning Rust as someone who comes from JavaScript/TypeScript.

I'm using AI to help me on things I can't find answers for on Google.

This means it uses outdated packages and documentation for its generated code.

I have to then figure out how to make the code work.

That's my methodology.

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