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WIP: Feature/121 apply blueprint continuously #124
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WIP: Feature/121 apply blueprint continuously #124
alexander-dammeier
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…1-apply-blueprint-continuously
…pply-blueprint-continuously # Conflicts: # pkg/application/blueprintSpecChangeUseCase.go # pkg/bootstrap.go
this way, whe use cases don't need to load the blueprint everytime. If there is an concurrent update, we handle the conflicts when we try to update the blueprint ourselves. If we use the same blueprint the whole time we don't need to recalculate the state diff. We only have to do this, if we need to reconcile the CR again, e.g. for non-blocking health checks.
Otherwise, we would publish dozens of this events because we will validate the blueprint as every reconciliation now
We have a condition instead. We also want to prevent event duplication over multiple reconciles.
We show the effective blueprint in status. There could be thousands of this event if we recalculate the effective blueprint on every reconciliation.
add condition for healthy ecosystem
We removed the maintenance mode. Therefore, the only thing this use case still did, was to check the dry run flag.
In previous versions, the state diff was calculated once and then got persisted in the blueprint CR. Therefore, we had to write all fields there. Now we calculate the state diff at every reconciliation. Because of that we can now decide which fields we want to publish in the blueprint CR.
If the ecosytem is unhealthy, an error is thrown and another reconciliation gets triggered. This way, we repeat the health check until everything is healthy. If the ecosystem is healthy afterward, the post-processing will always run.
We need this later to skip some steps while applying the blueprint.
We now throw an error to trigger a reconciliation. It is also now safe to just retry. We can now see the exact state of the self-upgrade via the new generated state diff and the component CR install versions.
The reason for the post-processing was to deactivate the maintenance mode and to mark the blueprint as completed or failed. Now, it would only be called if all other steps before it were successful, so we not even needed to handle error states anymore. Therefore, I renamed it to completeBlueprint. The last status phases could also be removed because with the refactoring of the apply-process for dogus and components, they aren't needed any longer.
cesmarvin
reviewed
Aug 20, 2025
The blocking health checks were not in use anymore. As the operator will now work continuously, we should not log as much per reconciliation. Often it is enough to log the errors and reasons, why the blueprint cannot finish yet (often health).
meiserloh
reviewed
Aug 22, 2025
meiserloh
reviewed
Aug 22, 2025
This is very complex, because we set this condition in state diff and while applying dogus. We don't want to override the error message given by applyDogus with the state diff msg.
meiserloh
reviewed
Aug 27, 2025
We want retries only via reconciliation to make the code easier and non-blocking. We can also reduce errors via a cache.
We yet need to write tests for this. If the operator reconciles very often, this cache helps a lot to reduce network pressure on the registry and can help with network problems
cesmarvin
reviewed
Aug 27, 2025
meiserloh
reviewed
Aug 29, 2025
meiserloh
reviewed
Aug 30, 2025
meiserloh
reviewed
Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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Aug 30, 2025
meiserloh
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meiserloh
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meiserloh
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meiserloh
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