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Releases: colyseus/colyseus-unity-sdk

0.13.0

22 Apr 13:52
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0.12.2

12 Apr 12:52
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Changes:

  • b8505f9 fixes detecting inherited Schema types inside ArraySchema/MapSchema
  • bc717d1 Merge branch 'master' of github.com:colyseus/colyseus-unity3d
  • 56313f3 add missing FossilDeltaTestRoom
  • 188ad1c plugins -> Plugins (#110)

This list of changes was auto generated.

0.12.1

29 Feb 21:42
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Changes:

  • 83d671b prevent index out of bounds when parsing empty state
  • 1954d98 add example sending a typed message to the server.
  • 7ffecbc fixes triggering onChange when array items are removed.
  • c815d95 fix: use current array instead of new items for onChange. colyseus/colyseus-haxe#25
  • b7f425a add FossilDeltaTest
  • 5e658ff fix: FossilDelta initial encoded state

This list of changes was auto generated.

0.12.0

26 Jan 19:21
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Protocol changes for compatibility with 0.12, see migration guide: https://docs.colyseus.io/migrating/0.12/

Changes:

  • fc6e60f compatibility with 0.12.x protocol. parse state and patch from single message

This list of changes was auto generated.

0.11.6

09 Jan 16:51
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Changes:

  • 5eadb90 Add missing parameter for headers to constructor for WebSocket in WebGL builds (#104)

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0.11.5

23 Dec 17:24
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Changes:

  • d7eeaf8 do not require 'headers' argument on ConsumeSeatReservation

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0.11.4

26 Nov 13:46
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Changes:

  • 287c6c5 Allow developer to specify http headers for any matchmaking requests. (#99)
  • 103325e Fix warnings. (#100)
  • 3dc21e1 experiment decoding Schema-encoded messages sent by the server
  • bb9f081 update to support for custom metadata on room listing

This list of changes was auto generated.

0.11.2

25 Oct 04:09
17d0e71
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0.11.0

23 Aug 02:35
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Version 0.11 is finally here! 🎉
See migration guide: https://docs.colyseus.io/migrating/0.11/

0.10.8

25 May 21:36
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Support for new experimental @colyseus/social API.
See documentation: https://docs.colyseus.io/authentication/

Now available in the client:

  • client.Auth.Login()
  • client.Auth.GetFriends()
  • client.Auth.GetOnlineFriends()
  • client.Auth.GetFriendRequests()
  • client.Auth.SendFriendRequest(userId)
  • client.Auth.AcceptFriendRequest(userId)
  • client.Auth.DeclineFriendRequest(userId)
  • client.Auth.SendFriendRequest(userId)
  • client.Auth.BlockUser(userId)
  • client.Auth.UnblockUser(userId)
  • client.Push.Register()