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Releases: colyseus/colyseus-unity-sdk

0.8.1

14 Nov 13:01
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0.8.0

14 Nov 00:47
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Use 0.8.1 instead.

0.5.7

12 Nov 22:05
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Fix parsing null values in the state.

0.5.6

03 Nov 03:25
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Fix to detect changes in primitive types, such as System.String (#30, thanks @aloani20 for reporting)

0.5.5

26 Oct 12:36
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Fix identifying data changes from the server: 59a75e5

0.5.4

19 Oct 19:31
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Fix random bad checksum when having high simulation interval. (#25)

0.5.3

15 Oct 01:01
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Trigger Client.OnClose and Room.OnLeave properly. (#27)

0.5.2

14 Oct 01:39
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The client can now request to join multiple rooms at the same time. (#26)

0.5.1

01 Oct 03:15
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Fix listening to changes without using placeholders (#23)

0.5.0

15 Aug 14:03
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