Skip to content

Conversation

@c272
Copy link

@c272 c272 commented Jan 30, 2022

Currently, when using SpriteFactory, if you resize the window (and therefore the embedded MonoGame control), the viewport of the MonoGame control does not change, maintaining the original size.

If you are changing the window to a smaller size, this results in small/medium size textures not being visible when selected from the file picker, and you have to manually pan the camera and search around for it, which isn't very intuitive or user friendly.

This PR makes the viewport automatically change size when the MonoGame control is resized, and center on the currently loaded texture (if there is one), otherwise (0, 0). I don't really use WPF, so please let me know if there are any problems with the PR, I'll be happy to alter!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant