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135 changes: 66 additions & 69 deletions actions/game_server_MOD.js
Original file line number Diff line number Diff line change
Expand Up @@ -24,32 +24,27 @@
},

variableStorage(data, varType) {
if (parseInt(data.storage, 10) !== varType) return;
let dataType = 'Unknown Type';
switch (parseInt(data.info, 10)) {
case 0:
dataType = 'Server Name';
break;
case 1:
dataType = 'Map';
break;
case 2:
dataType = 'Number';
break;
case 3:
dataType = 'Number';
break;
case 4:
dataType = 'Server Tags';
break;
case 5:
dataType = 'Boolean';
break;
const type = parseInt(data.storage, 10);
if (type === varType) {
let dataType = 'Unknown Type';
switch (parseInt(data.info, 10)) {
case 0: dataType = 'Server Name'; break;

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case 1: dataType = 'Map'; break;

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case 2:
case 3:
case 4: dataType = 'Number'; break;

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case 5: dataType = 'Server Tags'; break;

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case 6: dataType = 'Boolean'; break;

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case 7: dataType = 'Server Player List'; break;

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}
return [data.varName, dataType];
}
if (parseInt(data.failureVarStorage, 10) === varType) {
return [data.failureVarName, 'Boolean'];
}
return [data.varName, dataType];
},

fields: ['serverip', 'serverport', 'game', 'info', 'storage', 'varName'],
fields: ['serverip', 'serverport', 'game', 'info', 'storage', 'varName', 'failureVarStorage', 'failureVarName'],

html() {
return `
Expand Down Expand Up @@ -359,6 +354,11 @@
</div>
<br><br><br><br><br><br><br>

<div style="padding-top: 8px;">
<store-in-variable dropdownLabel="Catch Fail In" selectId="failureVarStorage" variableContainerId="failureVarNameContainer" variableInputId="failureVarName"></store-in-variable>
</div>
<br><br><br>

<div>
<store-in-variable dropdownLabel="Store In" selectId="storage" variableContainerId="varNameContainer" variableInputId="varName"></store-in-variable>
</div>
Expand Down Expand Up @@ -413,56 +413,53 @@
const ip = this.evalMessage(data.serverip, cache);
const port = this.evalMessage(data.serverport, cache);

const failureStorage = parseInt(data.failureVarStorage, 10);
const failureVarName = this.evalMessage(data.failureVarName, cache);

const { GameDig } = require('gamedig');

if (!ip) return console.log('Please provide Server IP & Port.');
GameDig.query({
type: gametype,
host: ip,
port,
maxAttempts: 3,
attemptTimeout: 25000,
})
.then((state) => {
let result;
switch (info) {
case 0:
result = state.name;
break;
case 1:
result = state.map;
break;
case 2:
result = state.raw.numplayers || state.players.length;
break;
case 3:
result = state.raw.numbots;
break;
case 4:
result = state.maxplayers;
break;
case 5:
result = state.raw.tags;
break;
case 6:
result = state.password;
break;
case 7:
result = state.players.map((a) => a.name);
break;
default:
break;
}
if (!ip) {
console.log('Please provide Server IP & Port.');
if (failureVarName) Actions.storeValue(true, failureStorage, failureVarName, cache);
return Actions.callNextAction(cache);
}

if (result !== undefined) {
const storage = parseInt(data.storage, 10);
const varName2 = Actions.evalMessage(data.varName, cache);
Actions.storeValue(result, storage, varName2, cache);
}
Actions.callNextAction(cache);
})
.catch((error) => console.log(`Game Server Info: ${error}`));
try {
const state = await GameDig.query({
type: gametype,
host: ip,
port,
maxAttempts: 3,
attemptTimeout: 25000,
});

let result;
switch (info) {
case 0: result = state.name; break;

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case 1: result = state.map; break;

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case 2: result = state.raw.numplayers || state.players.length; break;

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case 3: result = state.raw.numbots; break;

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case 4: result = state.maxplayers; break;
case 5: result = state.raw.tags; break;
case 6: result = state.password; break;
case 7: result = state.players.map((a) => a.name); break;
}

if (result !== undefined) {
const storage = parseInt(data.storage, 10);
const varName2 = Actions.evalMessage(data.varName, cache);
Actions.storeValue(result, storage, varName2, cache);
}

if (failureVarName) Actions.storeValue(false, failureStorage, failureVarName, cache);
Actions.callNextAction(cache);
} catch (error) {
console.log(`Game Server Info: ${error}`);
if (failureVarName) Actions.storeValue(true, failureStorage, failureVarName, cache);
Actions.callNextAction(cache);
}
},


mod() {},
};
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