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Did a minor sweep for these, there are some other things to carry over and some style improvements, but the exact changes might be more disruptive than these additions so leaving them for a future set of changes (some are also exclusive to later versions so keeping this one minimal to begin with)

@AThousandShips AThousandShips added enhancement This is an enhancement on the current functionality topic:gdextension This relates to the new Godot 4 extension implementation cherrypick:4.1 cherrypick:4.2 labels Apr 11, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Apr 11, 2024
@AThousandShips AThousandShips requested a review from a team as a code owner April 11, 2024 08:41
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Thanks! Looks good to me :-)

@dsnopek dsnopek merged commit 61450b3 into godotengine:master Apr 24, 2024
@AThousandShips AThousandShips deleted the math_update branch April 24, 2024 19:55
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dsnopek commented May 17, 2024

Cherry-picked for 4.2 in PR #1465

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dsnopek commented May 17, 2024

Cherry-picked for 4.1 in PR #1466

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enhancement This is an enhancement on the current functionality topic:gdextension This relates to the new Godot 4 extension implementation

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is_finite function missing from Basis, Vector2, Vector3, etc.(about 11 classes should have it)

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