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19 changes: 11 additions & 8 deletions cmake/godotcpp.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -319,18 +319,20 @@ function(godotcpp_generate)
set(DEBUG_FEATURES "$<NOT:$<STREQUAL:${GODOTCPP_TARGET},template_release>>")
set(HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>")

# Suffix
# Suffix Generator Expression
string(
CONCAT
GODOTCPP_SUFFIX
"$<1:.${SYSTEM_NAME}>"
GODOTCPP_SUFFIX_GENEX
"$<1:${SYSTEM_NAME}>"
"$<1:.${GODOTCPP_TARGET}>"
"$<${IS_DEV_BUILD}:.dev>"
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
"$<1:.${ARCH_NAME}>"
# TODO IOS_SIMULATOR
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
)
# The same as above, but with a leading '.' to maintain backwards compatibility.
set(GODOTCPP_SUFFIX ".${GODOTCPP_SUFFIX_GENEX}")

# the godot-cpp.* library targets
add_library(godot-cpp STATIC)
Expand Down Expand Up @@ -370,11 +372,12 @@ function(godotcpp_generate)
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"

# Things that are handy to know for dependent targets
GODOTCPP_PLATFORM "${SYSTEM_NAME}"
GODOTCPP_TARGET "${GODOTCPP_TARGET}"
GODOTCPP_ARCH "${ARCH_NAME}"
GODOTCPP_PRECISION "${GODOTCPP_PRECISION}"
GODOTCPP_SUFFIX "${GODOTCPP_SUFFIX}"
GODOTCPP_PLATFORM "${SYSTEM_NAME}"
GODOTCPP_TARGET "${GODOTCPP_TARGET}"
GODOTCPP_ARCH "${ARCH_NAME}"
GODOTCPP_PRECISION "${GODOTCPP_PRECISION}"
GODOTCPP_SUFFIX "${GODOTCPP_SUFFIX}"
GODOTCPP_SUFFIX_GENEX "${GODOTCPP_SUFFIX_GENEX}"

# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
Expand Down
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