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7 changes: 7 additions & 0 deletions tutorials/shaders/shader_reference/spatial_shader.rst
Original file line number Diff line number Diff line change
Expand Up @@ -266,6 +266,13 @@ shader, this value can be used as desired.
+----------------------------------------+--------------------------------------------------------+
| in vec4 **CUSTOM3** | Custom value from vertex primitive. |
+----------------------------------------+--------------------------------------------------------+
| out float **Z_CLIP_SCALE** | If written to, scales the vertex towards the camera to |
| | avoid clipping into things like walls. |
| | Lighting and shadows will continue to work correctly |
| | when this is written to, but screen-space effects like |
| | SSAO and SSR may break with lower scales. Try to keep |
| | this value as close to ``1.0`` as possible. |
+----------------------------------------+--------------------------------------------------------+

.. note::

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