Fix race condition when calling play() just right after pause() on iOS #1761
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Issue/Feature
Fix race condition when calling play() just right after pause() on iOS
On iOS, a looping sound with html5:true fails to loop intermittently.
Related Issues
Solution
Calling play() in next macro task by wrapping
playHtml5
insetTimeout
Reproduction/Testing
I can reproduce the bug pretty frequently with somewhat long audio file.
Breaking Changes
N/A