Use the node's serialize code when serializing graph. #488
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hello! Wonderful project here! I'm using it for a school project, trying to port my Blender addon to a UI that works in Maya.
In order for my system to work I have to add some custom information to graphs and nodes, and in order to keep it around I have to override the serialize/deserialize code for both nodes and graphs. Unfortunately, the graph's serialize code doesn't use the node's serialize method. I don't know if there is a really good reason for this that I am missing.
Anyhow the purpose of this very small change is to make it easier for devs to modify NodeGraphQt to use their own custom data.
Thanks! And thank you for the project. Without it I would have had to come up with another idea for a project...