Fix a bug when determining whether an existing animation has completed#1332
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Fix a bug when determining whether an existing animation has completed#1332
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mjohnson12
approved these changes
Jul 3, 2025
| result = YES; | ||
| } | ||
| } else if (currentTime > completionTime) { | ||
| } else if (currentTime < completionTime) { |
Collaborator
|
Unfortunately, there might be tests that break now that this is correct. |
Contributor
Author
Yeah, I've been working with @congt to verify this and it appears to not be too bad! Seems doable. A few places that maybe need some more typing delays etc. |
congt
approved these changes
Jul 3, 2025
nabs-m
approved these changes
Jul 4, 2025
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Fixes a bug in the logic for determining if a given layer has active animations.
When encountering an animation that has already completed (its completion time is in the past), we incorrectly determined it was not completed. This would lead to
waitForAnimationsToFinish()to continue running until it hits the animation wait timeout, which defaults to 2 seconds.