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Splinetoy! #7
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Splinetoy! #7
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- supress click when handled by toolbar - fix swapped placeholder auto point position - treat trailing point as auto
This is common UX in tools like this; shift+click with the pen tool aligns the point with the previous point. Similar behaviour is added for dragging and adjusting handles.
This doesn't combine the first/last points when a path is closed, but otherwise seems to work okay.
This does the trick where a single point represents both the first 'moveto' and the final lineto/splineto point.
- fix crash when deleting first point - remove empty paths after removing last point
- this also fixes a crash when adding a point to an open path
closed in favor of #13 |
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This is an initial simple implementation of the UX for the new spline.
This is barebones: there are two tools, 'select' and 'pen', and editing is currently limited to a single subpath. A single point can be manipulated at a time. I've done my best to emulate the behaviour described in linebender/runebender#182, but there are clearly some rough patches & open questions. Deleting off-curve points doesn't work, and probably should; adjusting a handle on a smooth point does not maintain curvature; and I'm sure there are numerous other things.
I would also like to get this working with wasm so that it can be deployed on the web, but that can be a next step.
@raphlinus I'd be curious to hear your thoughts after playing with this a little bit.