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Adding labels to the map
The MapLabelLayer enables displaying the names of cities and neighborhoods on the map with localized text.
The MapLabel component is used to transfer label text to the GameObject. How this label is rendered is up to you, but the best approaches would involve using one of Unity's various text components, e.g. TextMeshPro.
Refer to the sample project to see a concrete example of such a prefab.
After the MapLabel prefab has been created, a MapLabelLayer component must be added to the MapRenderer. Then the label prefab is associated with the corresponding field in the MapLabelLayer.

Only one MapLabelLayer component can be added to a GameObject.
- Configuring the map
- Attaching GameObjects
- Adding labels
- Animating the map
- Raycasting the map
- Displaying copyrights
- Customizing map data
- Displaying contour lines
- Microsoft.Geospatial
- Microsoft.Geospatial.VectorMath
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Microsoft.Maps.Unity
- ClippingVolumeDistanceTextureResolution
- ClusterMapPin
- CoordinateClamping
- DefaultElevationTileLayer
- DefaultTextureTileLayer
- DefaultTrafficTextureTileLayer
- ElevationTile
- ElevationTileLayer
- ElevationTileLayerList
- FontStyle
- FontWeight
- HttpTextureTileLayer
- IMapSceneAnimationController
- Intersection
- IntersectionType
- IPinnable
- LanguageChangedEvent
- LatLonAltUnityEvent
- LatLonUnityEvent
- LatLonWrapper
- MapColliderType
- MapConstants
- MapContourLineLayer
- MapCopyrightAlignment
- MapCopyrightLayer
- MapDataCache
- MapDataCacheBase
- MapDeveloperKeySource
- MapImageryStyle
- MapImageryType
- MapInteractionController
- MapInteractionHandler
- MapLabel
- MapLabelLayer
- MapLayer
- MapMouseInteractionHandler
- MapPin
- MapPinLayer
- MapRenderer
- MapRendererBase
- MapRendererRaycastHit
- MapRendererTransformExtensions
- MapScaleRatioExtensions
- MapScene
- MapSceneAnimationController
- MapSceneAnimationKind
- MapSceneOfBoundingBox
- MapSceneOfLabelAndZoomLevel
- MapSceneOfLocationAndZoomLevel
- MapSession
- MapShape
- MapTerrainType
- MapTouchInteractionHandler
- ObservableList
- ObservableMapPinList
- ServiceOptions
- Style
- SystemLangaugeConverter
- TextureTile
- TextureTileLayer
- TextureTileLayerList
- TileLayer
- TileLayerList
- UnityTaskFactory
- UnityWebRequestAwaiter
- UnityWebRequestAwaiterExtensionMethods
- WaitForMapLoaded
- WaitForMapSceneAnimation
- Microsoft.Maps.Unity.Search