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10 changes: 10 additions & 0 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1151,6 +1151,16 @@ class WebGLRenderer {

if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();

// Restore original camera fov

if ( xr.enabled === true && xr.isPresenting === false && camera.userData.previousFov !== undefined ) {

camera.fov = camera.userData.previousFov;
delete camera.userData.previousFov;
camera.updateProjectionMatrix();

}

// update camera matrices and frustum

if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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6 changes: 6 additions & 0 deletions src/renderers/webxr/WebXRManager.js
Original file line number Diff line number Diff line change
Expand Up @@ -633,6 +633,12 @@ class WebXRManager extends EventDispatcher {

if ( camera.isPerspectiveCamera ) {

if ( camera.userData.previousFov === undefined ) {

camera.userData.previousFov = camera.fov;

}

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Camera fov and zoom should be memoized at the top-level of this class and overriden/restored on sessionstart and sessionend. You will find this for renderer properties, and it would be the same here.

camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );
camera.zoom = 1;

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