Skip to content

Conversation

renovate[bot]
Copy link
Contributor

@renovate renovate bot commented Oct 4, 2025

Note

Mend has cancelled the proposed renaming of the Renovate GitHub app being renamed to mend[bot].

This notice will be removed on 2025-10-07.


This PR contains the following updates:

Package Type Update Change
wgpu (source) dependencies major 25 -> 27

Release Notes

gfx-rs/wgpu (wgpu)

v27.0.1

Compare Source

This release includes wgpu, wgpu-core, wgpu-hal, and wgpu-types version 27.0.1. All other crates remain at their previous versions.

Bug Fixes

v27.0.0

Compare Source

Major Changes
Deferred command buffer actions: map_buffer_on_submit and on_submitted_work_done

You may schedule buffer mapping and a submission-complete callback to run automatically after you submit, directly from encoders, command buffers, and passes.

// Record some GPU work so the submission isn't empty and touches `buffer`.
encoder.clear_buffer(&buffer, 0, None);

// Defer mapping until this encoder is submitted.
encoder.map_buffer_on_submit(&buffer, wgpu::MapMode::Read, 0..size, |result| { .. });

// Fires after the command buffer's work is finished.
encoder.on_submitted_work_done(|| { .. });

// Automatically calls `map_async` and `on_submitted_work_done` after this submission finishes.
queue.submit([encoder.finish()]);

Available on CommandEncoder, CommandBuffer, RenderPass, and ComputePass.

By @​cwfitzgerald in #​8125.

Builtin Support for DXGI swapchains on top of of DirectComposition Visuals in DX12

By enabling DirectComposition support, the dx12 backend can now support transparent windows.

This creates a single IDCompositionVisual over the entire window that is used by the mfSurface. If a user wants to manage the composition tree themselves, they should create their own device and composition, and pass the relevant visual down into wgpu via SurfaceTargetUnsafe::CompositionVisual.

let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
    backend_options: wgpu::BackendOptions {
        dx12: wgpu::Dx12BackendOptions {
            presentation_system: wgpu::Dx12SwapchainKind::DxgiFromVisual,
            ..
        },
        ..
    },
    ..
});

By @​n1ght-hunter in #​7550.

EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE has been merged into EXPERIMENTAL_RAY_QUERY

We have merged the acceleration structure feature into the RayQuery feature. This is to help work around an AMD driver bug and reduce the feature complexity of ray tracing. In the future when ray tracing pipelines are implemented, if either feature is enabled, acceleration structures will be available.

- Features::EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE
+ Features::EXPERIMENTAL_RAY_QUERY

By @​Vecvec in #​7913.

New EXPERIMENTAL_PRECOMPILED_SHADERS API

We have added Features::EXPERIMENTAL_PRECOMPILED_SHADERS, replacing existing passthrough types with a unified CreateShaderModuleDescriptorPassthrough which allows passing multiple shader codes for different backends. By @​SupaMaggie70Incorporated in #​7834

Difference for SPIR-V passthrough:

- device.create_shader_module_passthrough(wgpu::ShaderModuleDescriptorPassthrough::SpirV(
-     wgpu::ShaderModuleDescriptorSpirV {
-         label: None,
-         source: spirv_code,
-     },
- ))
+ device.create_shader_module_passthrough(wgpu::ShaderModuleDescriptorPassthrough {
+     entry_point: "main".into(),
+     label: None,
+     spirv: Some(spirv_code),
+     ..Default::default()
})

This allows using precompiled shaders without manually checking which backend's code to pass, for example if you have shaders precompiled for both DXIL and SPIR-V.

Buffer mapping apis no longer have lifetimes

Buffer::get_mapped_range(), Buffer::get_mapped_range_mut(), and Queue::write_buffer_with() now return guard objects without any lifetimes. This
makes it significantly easier to store these types in structs, which is useful for building utilities that build the contents of a buffer over time.

- let buffer_mapping_ref: wgpu::BufferView<'_>           = buffer.get_mapped_range(..);
- let buffer_mapping_mut: wgpu::BufferViewMut<'_>        = buffer.get_mapped_range_mut(..);
- let queue_write_with:   wgpu::QueueWriteBufferView<'_> = queue.write_buffer_with(..);
+ let buffer_mapping_ref: wgpu::BufferView               = buffer.get_mapped_range(..);
+ let buffer_mapping_mut: wgpu::BufferViewMut            = buffer.get_mapped_range_mut(..);
+ let queue_write_with:   wgpu::QueueWriteBufferView     = queue.write_buffer_with(..);

By @​sagudev in #​8046 and @​cwfitzgerald in #​8070.

EXPERIMENTAL_* features now require unsafe code to enable

We want to be able to expose potentially experimental features to our users before we have ensured that they are fully sound to use.
As such, we now require any feature that is prefixed with EXPERIMENTAL to have a special unsafe token enabled in the device descriptor
acknowledging that the features may still have bugs in them and to report any they find.

adapter.request_device(&wgpu::DeviceDescriptor {
    features: wgpu::Features::EXPERIMENTAL_MESH_SHADER,
    experimental_features: unsafe { wgpu::ExperimentalFeatures::enabled() }
    ..
})

By @​cwfitzgerald in #​8163.

Multi-draw indirect is now unconditionally supported when indirect draws are supported

We have removed Features::MULTI_DRAW_INDIRECT as it was unconditionally available on all platforms.
RenderPass::multi_draw_indirect is now available if the device supports downlevel flag DownlevelFlags::INDIRECT_EXECUTION.

If you are using spirv-passthrough with multi-draw indirect and gl_DrawID, you can know if MULTI_DRAW_INDIRECT is being emulated
by if the Feature::MULTI_DRAW_INDIRECT_COUNT feature is available on the device, this feature cannot be emulated efficicently.

By @​cwfitzgerald in #​8162.

wgpu::PollType::Wait has now an optional timeout

We removed wgpu::PollType::WaitForSubmissionIndex and added fields to wgpu::PollType::Wait in order to express timeouts.

Before/after for wgpu::PollType::Wait:

-device.poll(wgpu::PollType::Wait).unwrap();
-device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
+device.poll(wgpu::PollType::Wait {
+      submission_index: None, // Wait for most recent submission
+      timeout: Some(std::time::Duration::from_secs(60)), // Previous behavior, but more likely you want `None` instead.
+  })
+  .unwrap();

Before/after for wgpu::PollType::WaitForSubmissionIndex:

-device.poll(wgpu::PollType::WaitForSubmissionIndex(index_to_wait_on))
+device.poll(wgpu::PollType::Wait {
+      submission_index: Some(index_to_wait_on),
+      timeout: Some(std::time::Duration::from_secs(60)), // Previous behavior, but more likely you want `None` instead.
+  })
+  .unwrap();

⚠️ Previously, both wgpu::PollType::WaitForSubmissionIndex and wgpu::PollType::Wait had a hard-coded timeout of 60 seconds.

To wait indefinitely on the latest submission, you can also use the wait_indefinitely convenience function:

device.poll(wgpu::PollType::wait_indefinitely());

By @​wumpf in #​8282, #​8285

New Features
General
  • Added mesh shader support to wgpu, with examples. Requires passthrough. By @​SupaMaggie70Incorporated in #​7345.
  • Added support for external textures based on WebGPU's GPUExternalTexture. These allow shaders to transparently operate on potentially multiplanar source texture data in either RGB or YCbCr formats via WGSL's texture_external type. This is gated behind the Features::EXTERNAL_TEXTURE feature, which is currently only supported on DX12. By @​jamienicol in #​4386.
  • wgpu::Device::poll can now specify a timeout via wgpu::PollType::Wait. By @​wumpf in #​8282 & #​8285
naga
Changes
General
  • Command encoding now happens when CommandEncoder::finish is called, not when the individual operations are requested. This does not affect the API, but may affect performance characteristics. By @​andyleiserson in #​8220.
  • Prevent resources for acceleration structures being created if acceleration structures are not enabled. By @​Vecvec in #​8036.
  • Validate that each push_debug_group pairs with exactly one pop_debug_group. By @​andyleiserson in #​8048.
  • set_viewport now requires that the supplied minimum depth value is less than the maximum depth value. By @​andyleiserson in #​8040.
  • Validation of copy_texture_to_buffer, copy_buffer_to_texture, and copy_texture_to_texture operations more closely follows the WebGPU specification. By @​andyleiserson in various PRs.
    • Copies within the same texture must not overlap.
    • Copies of multisampled or depth/stencil formats must span an entire subresource (layer).
    • Copies of depth/stencil formats must be 4B aligned.
    • For texture-buffer copies, bytes_per_row on the buffer side must be 256B-aligned, even if the transfer is a single row.
  • The offset for set_vertex_buffer and set_index_buffer must be 4B aligned. By @​andyleiserson in #​7929.
  • The offset and size of bindings are validated as fitting within the underlying buffer in more cases. By @​andyleiserson in #​7911.
  • The function you pass to Device::on_uncaptured_error() must now implement Sync in addition to Send, and be wrapped in Arc instead of Box.
    In exchange for this, it is no longer possible for calling wgpu functions while in that callback to cause a deadlock (not that we encourage you to actually do that).
    By @​kpreid in #​8011.
  • Make a compacted hal acceleration structure inherit a label from the base BLAS. By @​Vecvec in #​8103.
  • The limits requested for a device must now satisfy min_subgroup_size <= max_subgroup_size. By @​andyleiserson in #​8085.
  • Improve errors when buffer mapping is done incorrectly. Allow aliasing immutable [BufferViews]. By @​cwfitzgerald in #​8150.
  • Require new F16_IN_F32 downlevel flag for quantizeToF16, pack2x16float, and unpack2x16float in WGSL input. By @​aleiserson in #​8130.
  • The error message for non-copyable depth/stencil formats no longer mentions the aspect when it is not relevant. By @​reima in #​8156.
  • Track the initialization status of buffer memory correctly when copy_texture_to_buffer skips over padding space between rows or layers, or when the start/end of a texture-buffer transfer is not 4B aligned. By @​andyleiserson in #​8099.
  • Allow include_spirv! and include_spirv_raw! macros to be used in constants and statics. By @​clarfonthey in #​8250.
naga
  • naga now requires that no type be larger than 1 GB. This limit may be lowered in the future; feedback on an appropriate value for the limit is welcome. By @​andyleiserson in #​7950.
  • If the shader source contains control characters, naga now replaces them with U+FFFD ("replacement character") in diagnostic output. By @​andyleiserson in #​8049.
  • Add f16 IO polyfill on Vulkan backend to enable SHADER_F16 use without requiring storageInputOutput16. By @​cryvosh in #​7884.
  • For custom Naga backend authors: naga::proc::Namer now accepts reserved keywords using two new dedicated types, proc::{KeywordSet, CaseInsensitiveKeywordSet}. By @​kpreid in #​8136.
  • BREAKING: Previously the WGSL storage-texture format rg11b10float was incorrectly accepted and generated by naga, but now only accepts the the correct name rg11b10ufloat instead. By @​ErikWDev in #​8219.
  • The source() method of ShaderError no longer reports the error as its own source. By @​andyleiserson in #​8258.
  • naga correctly ingests SPIR-V that use descriptor runtime indexing, which in turn is correctly converted into WGSLs binding array. By @​hasenbanck in 8256.
  • naga correctly ingests SPIR-V that loads from multi-sampled textures, which in turn is correctly converted into WGSLs texture_multisampled_2d and load operations. By @​hasenbanck in 8270.
  • naga implement OpImageGather and OpImageDrefGather operations when ingesting SPIR-V. By @​hasenbanck in 8280.
DX12
Bug Fixes
General
  • Validate that effective buffer binding size is aligned to 4 when creating bind groups with buffer entries.. By @​ErichDonGubler in 8041.
DX12
  • Create an event per wait to prevent 60 second hangs in certain multithreaded scenarios. By @​Vecvec in #​8273.
  • Fixed a bug where access to matrices with 2 rows would not work in some cases. By @​andyleiserson in #​7438.
EGL
  • Fixed unwrap failed in context creation for some Android devices. By @​uael in #​8024.
Vulkan
  • Fixed wrong color format+space being reported versus what is hardcoded in create_swapchain(). By @​MarijnS95 in #​8226.
naga
Documentation
General
  • Clarify that subgroup barriers require both the SUBGROUP and SUBGROUP_BARRIER features / capabilities. By @​andyleiserson in #​8203.

v26.0.1

Compare Source

Bug Fixes
  • Fixed build error inside wgpu::util::initialize_adapter_from_env when std feature is not enabled. By @​kpreid in #​7918.
  • Fixed build error occurring when the profiling dependency is configured to have profiling active. By @​kpreid in #​7916.
  • Emit a validation error instead of panicking when a query set index is OOB. By @​ErichDonGubler in #​7908.

v26.0.0

Compare Source

Major Features
New method TextureView::texture

You can now call texture_view.texture() to get access to the texture that
a given texture view points to.

By @​cwfitzgerald and @​Wumpf in #​7907.

as_hal calls now return guards instead of using callbacks.

Previously, if you wanted to get access to the wgpu-hal or underlying api types, you would call as_hal and get the hal type as a callback. Now the function returns a guard which dereferences to the hal type.

- device.as_hal::<hal::api::Vulkan>(|hal_device| {...});
+ let hal_device: impl Deref<Item = hal::vulkan::Device> = device.as_hal::<hal::api::Vulkan>();

By @​cwfitzgerald in #​7863.

Enabling Vulkan Features/Extensions

For those who are doing vulkan/wgpu interop or passthrough and need to enable features/extensions that wgpu does not expose, there is a new wgpu_hal::vulkan::Adapter::open_with_callback that allows the user to modify the pnext chains and extension lists populated by wgpu before we create a vulkan device. This should vastly simplify the experience, as previously you needed to create a device yourself.

Underlying api interop is a quickly evolving space, so we welcome all feedback!

type VkApi = wgpu::hal::api::Vulkan;
let adapter: wgpu::Adapter = ...;

let mut buffer_device_address_create_info = ash::vk::PhysicalDeviceBufferDeviceAddressFeatures { .. };
let hal_device: wgpu::hal::OpenDevice<VkApi> = adapter
    .as_hal::<VkApi>()
    .unwrap()
    .open_with_callback(
        wgpu::Features::empty(),
        &wgpu::MemoryHints::Performance,
        Some(Box::new(|args| {
            // Add the buffer device address extension.
            args.extensions.push(ash::khr::buffer_device_address::NAME);
            // Extend the create info with the buffer device address create info.
            *args.create_info = args
                .create_info
                .push_next(&mut buffer_device_address_create_info);
            // We also have access to the queue create infos if we need them.
            let _ = args.queue_create_infos;
        })),
    )
    .unwrap();

let (device, queue) = adapter
    .create_device_from_hal(hal_device, &wgpu::DeviceDescriptor { .. })
    .unwrap();

By @​Vecvec in #​7829.

naga
General
  • Add support for astc-sliced-3d feature. By @​mehmetoguzderin in #​7577
  • Added wgpu_hal::dx12::Adapter::as_raw(). By @​tronical in ##​7852
  • Add support for rendering to slices of 3D texture views and single layered 2D-Array texture views (this requires VK_KHR_maintenance1 which should be widely available on newer drivers). By @​teoxoy in #​7596
  • Add extra acceleration structure vertex formats. By @​Vecvec in #​7580.
  • Add acceleration structure limits. By @​Vecvec in #​7845.
  • Add support for clip-distances feature for Vulkan and GL backends. By @​dzamkov in #​7730
  • Added wgpu_types::error::{ErrorType, WebGpuError} for classification of errors according to WebGPU's GPUError's classification scheme, and implement WebGpuError for existing errors. This allows users of wgpu-core to offload error classification onto the wgpu ecosystem, rather than having to do it themselves without sufficient information. By @​ErichDonGubler in #​6547.
Bug Fixes
General
  • Fix error message for sampler array limit. By @​LPGhatguy in #​7704.
  • Fix bug where using BufferSlice::get_mapped_range_as_array_buffer() on a buffer would prevent you from ever unmapping it. Note that this API has changed and is now BufferView::as_uint8array().
naga
DX12
  • Get vertex_index & instance_index builtins working for indirect draws. By @​teoxoy in #​7535
Vulkan
Metal
WebGPU
Changes
  • Loosen Viewport validation requirements to match the new specs. By @​ebbdrop in #​7564
  • wgpu and deno_webgpu now use wgpu-types::error::WebGpuError to classify errors. Any changes here are likely to be regressions; please report them if you find them! By @​ErichDonGubler in #​6547.
General
  • Support BLAS compaction in wgpu. By @​Vecvec in #​7285.
  • Removed MaintainBase in favor of using PollType. By @​waywardmonkeys in #​7508.
  • The destroy functions for buffers and textures in wgpu-core are now infallible. Previously, they returned an error if called multiple times for the same object. This only affects the wgpu-core API; the wgpu API already allowed multiple destroy calls. By @​andyleiserson in #​7686 and #​7720.
  • Remove CommandEncoder::build_acceleration_structures_unsafe_tlas in favour of as_hal and apply
    simplifications allowed by this. By @​Vecvec in #​7513
  • The type of the size parameter to copy_buffer_to_buffer has changed from BufferAddress to impl Into<Option<BufferAddress>>. This achieves the spec-defined behavior of the value being optional, while still accepting existing calls without changes. By @​andyleiserson in #​7659.
  • To bring wgpu's error reporting into compliance with the WebGPU specification, the error type returned from some functions has changed, and some errors may be raised at a different time than they were previously.
    • The error type returned by many methods on CommandEncoder, RenderPassEncoder, ComputePassEncoder, and RenderBundleEncoder has changed to EncoderStateError or PassStateError. These functions will return the Ended variant of these errors if called on an encoder that is no longer active. Reporting of all other errors is deferred until a call to finish().
    • Variants holding a CommandEncoderError in the error enums ClearError, ComputePassErrorInner, QueryError, and RenderPassErrorInner have been replaced with variants holding an EncoderStateError.
    • The definition of enum CommandEncoderError has changed significantly, to reflect which errors can be raised by CommandEncoder.finish(). There are also some errors that no longer appear directly in CommandEncoderError, and instead appear nested within the RenderPass or ComputePass variants.
    • CopyError has been removed. Errors that were previously a CopyError are now a CommandEncoderError returned by finish(). (The detailed reasons for copies to fail were and still are described by TransferError, which was previously a variant of CopyError, and is now a variant of CommandEncoderError).
naga
  • Mark readonly_and_readwrite_storage_textures & packed_4x8_integer_dot_product language extensions as implemented. By @​teoxoy in #​7543
  • naga::back::hlsl::Writer::new has a new pipeline_options argument. hlsl::PipelineOptions::default() can be passed as a default. The shader_stage and entry_point members of pipeline_options can be used to write only a single entry point when using the HLSL and MSL backends (GLSL and SPIR-V already had this functionality). The Metal and DX12 HALs now write only a single entry point when loading shaders. By @​andyleiserson in #​7626.
  • Implemented early_depth_test for SPIR-V backend, enabling SHADER_EARLY_DEPTH_TEST for Vulkan. Additionally, fixed conservative depth optimizations when using early_depth_test. The syntax for forcing early depth tests is now @early_depth_test(force) instead of @early_depth_test. By @​dzamkov in #​7676.
  • ImplementedLanguageExtension::VARIANTS is now implemented manually rather than derived using strum (allowing strum to become a dev-only dependency) so it is no longer a member of the strum::VARIANTS trait. Unless you are using this trait as a bound this should have no effect.
  • Compaction changes, by @​andyleiserson in #​7703:
    • process_overrides now compacts the module to remove unused items. It is no longer necessary to supply values for overrides that are not used by the active entry point.
    • The compact Cargo feature has been removed. It is no longer possible to exclude compaction support from the build.
    • compact now has an additional argument that specifies whether to remove unused functions, globals, and named types and overrides. For the previous behavior, pass KeepUnused::Yes.
D3D12
Vulkan
HAL
Documentation
General

Configuration

📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

Copy link
Contributor Author

renovate bot commented Oct 4, 2025

⚠️ Artifact update problem

Renovate failed to update artifacts related to this branch. You probably do not want to merge this PR as-is.

♻ Renovate will retry this branch, including artifacts, only when one of the following happens:

  • any of the package files in this branch needs updating, or
  • the branch becomes conflicted, or
  • you click the rebase/retry checkbox if found above, or
  • you rename this PR's title to start with "rebase!" to trigger it manually

The artifact failure details are included below:

File name: Cargo.lock
Command failed: cargo update --config net.git-fetch-with-cli=true --manifest-path gui/Cargo.toml --package [email protected] --precise 27.0.1
error: failed to acquire package cache lock

Caused by:
  failed to open: /home/ubuntu/.cargo/.package-cache

Caused by:
  failed to create directory `/home/ubuntu/.cargo`

Caused by:
  File exists (os error 17)

File name: Cargo.lock
Command failed: cargo update --config net.git-fetch-with-cli=true --manifest-path renderer/Cargo.toml --package [email protected] --precise 27.0.1
error: failed to acquire package cache lock

Caused by:
  failed to open: /home/ubuntu/.cargo/.package-cache

Caused by:
  failed to create directory `/home/ubuntu/.cargo`

Caused by:
  File exists (os error 17)

File name: Cargo.lock
Command failed: cargo update --config net.git-fetch-with-cli=true --manifest-path video/Cargo.toml --package [email protected] --precise 27.0.1
error: failed to acquire package cache lock

Caused by:
  failed to open: /home/ubuntu/.cargo/.package-cache

Caused by:
  failed to create directory `/home/ubuntu/.cargo`

Caused by:
  File exists (os error 17)

@renovate renovate bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Oct 4, 2025
@renovate renovate bot force-pushed the renovate/wgpu-27.x branch from 4dd4429 to 34582a4 Compare October 4, 2025 08:15
Signed-off-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
@renovate renovate bot force-pushed the renovate/wgpu-27.x branch from 34582a4 to 0501152 Compare October 4, 2025 08:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file rust Pull requests that update rust code
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants