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Refresh the version manifest whenever a version isn't found #19

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Jun 16, 2024
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21 changes: 17 additions & 4 deletions internal/pkg/game/version.go
Original file line number Diff line number Diff line change
Expand Up @@ -83,8 +83,9 @@ type (
// Version manager

type VersionManager struct {
cacheFile string
manifestV2 *VersionManifestV2
cacheFile string
manifestV2 *VersionManifestV2
triedToUpdate bool
}

func NewVersionManager(dataDir string) (*VersionManager, error) {
Expand Down Expand Up @@ -117,8 +118,14 @@ func NewVersionManager(dataDir string) (*VersionManager, error) {
func (m *VersionManager) FindVanilla(name string) (*gameModel.VersionInfo, error) {
v, ok := m.manifestV2.Vanilla.Versions[strings.ToLower(name)]
if !ok {
return nil, ErrUnknownVersion
if m.triedToUpdate {
return nil, ErrUnknownVersion
}
m.triedToUpdate = true
m.updateManifest()
return m.FindVanilla(name)
}
m.triedToUpdate = false
return v, nil
}

Expand All @@ -129,8 +136,14 @@ func (m *VersionManager) FindFabric(name, loader string) (*gameModel.VersionInfo

partial, ok := m.manifestV2.Fabric.Versions[strings.ToLower(name)]
if !ok {
return nil, ErrUnknownFabricVersion
if m.triedToUpdate {
return nil, ErrUnknownFabricVersion
}
m.triedToUpdate = true
m.updateManifest()
return m.FindFabric(name, loader)
}
m.triedToUpdate = false

return &gameModel.VersionInfo{
Id: fmt.Sprintf(partial.Id, loader),
Expand Down
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