Releases: needle-mirror/com.unity.postprocessing
Releases · needle-mirror/com.unity.postprocessing
3.5.4
3.5.3
[3.5.3] - 2026-02-19
Fixed
- Explicitly declare dependency on UI module that was implicit before.
[3.5.2] - 2025-12-17
Fixed
- Fixed obsolete ProjectWindow usage in Unity 6.4 or newer
- Replaced deprecated Mono API with CoreCLR-compatible API
- Documentation updates
3.5.1
[3.5.0] - 2025-06-18
Added
- Added Switch2 platform support
Fixed
- Remove support for PVRTC format in Unity 6.1 or newer
- Fixed compute based effects not supported on OpenGLES
- Fixed issue with FastSign on WebGL/Safari (IN-71005)
- Documentation updates
3.5.0
[3.5.0] - 2025-06-18
Added
- Added Switch2 platform support
Fixed
- Remove support for PVRTC format in Unity 6.1 or newer
- Fixed compute based effects not supported on OpenGLES
- Fixed issue with FastSign on WebGL/Safari (IN-71005)
- Documentation updates
3.4.0
[3.4.0] - 2023-12-11
Added
- Added WebGPU support
Fixed
- Fixed obsolete FormatUsage error
- Fixed non-scalar logical operation error
- Fixed MSVO to support platforms with limited storage texture support
- Fixed compute based effects not supported on WebGL and Android OpenGL (IN-2999)
- Fixed grid gizmo is visible through geometry when Post Process Layer is enabled (IN-10318)
- Fixed transparent objects rendering incorrectly when TAA is disabled (IN-31494)
3.3.0
[3.3.0] - 2023-05-11
Fixed
- Fixed some post effects not scaling correctly when dynamic resolution is enabled on a camera's target texture (case 1166603)
- Fixed obsolete API call GetScriptingDefineSymbolsForGroup
- Remove support for OpenGL ES 2.0 in Unity 2023.1 or newer
3.2.2
[3.2.2] - 2022-04-05
Fixed
- Fixed FXAA artefact when trying to preserve alpha channel output.
3.2.1
[3.2.1] - 2022-01-12
Fixed
- Fixed missing XR warnings for XR non-friendly effects when using XR plugins (case 1328062)
- Fixed rendering artifacts when depth buffer is used after screen space reflections pass on iOS and M1 (case 1341052)
- Fixed compilation error when built-in VR module is disabled (case 1389160)
- Fixed bug where alpha could not be used with HDR on mobile (case 1387848). HDR texture format is now set from Graphics Tier Settings when using Unity 2019.3 or newer.
- Fixed incorrect Screen-space Reflections rendering on OpenGL platforms (case 1368370)
3.2.0
[3.2.0] - 2021-11-15
Fixed
- Catch thrown errors in
PostProcessEffectRenderer, preventing resources allocation leaks and crash (case 1221972) - Fixed error thrown when changing post process layer right after creation or before destruction.
- Fix FXAA when render-target has no alpha channel (case 1344618) (case 1351502)
3.1.1
[3.1.1] - 2021-03-08
Fixed
- Fix for broken MSVO on desktop platforms.
- Fix for compilation issue with BuildTarget error on XboxOne platform.