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Releases: needle-mirror/com.unity.postprocessing

3.5.4

13 Mar 22:14

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[3.5.4] - 2026-03-13

Fixed

  • Fixed serialization hierarchy errors
  • Documentation updates

3.5.3

04 Mar 22:14

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[3.5.3] - 2026-02-19

Fixed

  • Explicitly declare dependency on UI module that was implicit before.

[3.5.2] - 2025-12-17

Fixed

  • Fixed obsolete ProjectWindow usage in Unity 6.4 or newer
  • Replaced deprecated Mono API with CoreCLR-compatible API
  • Documentation updates

3.5.1

20 Sep 02:13

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[3.5.0] - 2025-06-18

Added

  • Added Switch2 platform support

Fixed

  • Remove support for PVRTC format in Unity 6.1 or newer
  • Fixed compute based effects not supported on OpenGLES
  • Fixed issue with FastSign on WebGL/Safari (IN-71005)
  • Documentation updates

3.5.0

23 Jun 14:11

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[3.5.0] - 2025-06-18

Added

  • Added Switch2 platform support

Fixed

  • Remove support for PVRTC format in Unity 6.1 or newer
  • Fixed compute based effects not supported on OpenGLES
  • Fixed issue with FastSign on WebGL/Safari (IN-71005)
  • Documentation updates

3.4.0

18 Dec 10:11

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[3.4.0] - 2023-12-11

Added

  • Added WebGPU support

Fixed

  • Fixed obsolete FormatUsage error
  • Fixed non-scalar logical operation error
  • Fixed MSVO to support platforms with limited storage texture support
  • Fixed compute based effects not supported on WebGL and Android OpenGL (IN-2999)
  • Fixed grid gizmo is visible through geometry when Post Process Layer is enabled (IN-10318)
  • Fixed transparent objects rendering incorrectly when TAA is disabled (IN-31494)

3.3.0

15 May 10:12

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[3.3.0] - 2023-05-11

Fixed

  • Fixed some post effects not scaling correctly when dynamic resolution is enabled on a camera's target texture (case 1166603)
  • Fixed obsolete API call GetScriptingDefineSymbolsForGroup
  • Remove support for OpenGL ES 2.0 in Unity 2023.1 or newer

3.2.2

14 Apr 10:11

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[3.2.2] - 2022-04-05

Fixed

  • Fixed FXAA artefact when trying to preserve alpha channel output.

3.2.1

21 Feb 16:11

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[3.2.1] - 2022-01-12

Fixed

  • Fixed missing XR warnings for XR non-friendly effects when using XR plugins (case 1328062)
  • Fixed rendering artifacts when depth buffer is used after screen space reflections pass on iOS and M1 (case 1341052)
  • Fixed compilation error when built-in VR module is disabled (case 1389160)
  • Fixed bug where alpha could not be used with HDR on mobile (case 1387848). HDR texture format is now set from Graphics Tier Settings when using Unity 2019.3 or newer.
  • Fixed incorrect Screen-space Reflections rendering on OpenGL platforms (case 1368370)

3.2.0

16 Nov 15:10

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[3.2.0] - 2021-11-15

Fixed

  • Catch thrown errors in PostProcessEffectRenderer, preventing resources allocation leaks and crash (case 1221972)
  • Fixed error thrown when changing post process layer right after creation or before destruction.
  • Fix FXAA when render-target has no alpha channel (case 1344618) (case 1351502)

3.1.1

27 May 00:11

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[3.1.1] - 2021-03-08

Fixed

  • Fix for broken MSVO on desktop platforms.
  • Fix for compilation issue with BuildTarget error on XboxOne platform.