Aspiring software engineer and graphics programmer.
- ex-CEO of Monash DeepNeuron for 2023/2024
- Fourth year student at Monash University
- Interested in game dev, compilers/interpreters, operating systems and graphics programming.
- Current work:
- Noteworthy work:
- kilo-c: Implementation of antirez's kilo editor in C
- mdbook-godbolt: Linking Godbolt and mdBook to enable Runable code snippets
- gitgauge: Git analytics for marking coursework (Monash FIT3170 Project)
- Mini Wolfenstein 3D clone using Python and ModernGL
- Simple Voxel Engine using Python and ModernGL
- clox: Bytecode Interpreter for Lox written in C
- jlox: Tree-Walking Interpreter for Lox Written in Java
- Co-author of MDN's HPC Training Book
- lispy: A simple interpreter for a lisp dialect in C
Shader and VFX Demos Unreal Engine 5
Other Projects
- Simple malloc implementation using first-fit and sbrk(2)
- Base64 Decoder in Zig
- C++ Standard Container Benchmarker
- Sorting Algorthim Visualizer (broken build system)
- Some Advent of Code Solutions
- Basic Terminal 2048 in various languages
- Simple C Calculator
- cortexlib: Collection of C++ bits
- brainfuck implemented in C++



