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Sourav328 and others added 30 commits May 9, 2025 04:26
Added animation of idle, run & jump
The animator set the Speed and Jump conditions.
New script player controller.
Add a rigid body component to the player character.
Make crouch animation and on pressing the Cntrl key on the keyboard, the player crouches and resizes the collider.
Accept the vertical in the same way as we accepted the horizontal input and when vertical > 0 then play jump animation.
Jump problem is Solved
Player crouches and resizes the collider.
Collider is added in script
Added new Branch for Tillling
Reload the current scene when the player dies
Add a key as a game object.
Make it collectible.
Add a script and when we detect a collision between key and player so destroy the key when the player touches it.
Increment the score after collecting a key.
Added the first enemy to the game, which patrols on the platforms.
creating patrolling enemies and implementing the best one.
Sourav328 and others added 10 commits June 3, 2025 19:04
Touching the enemy will reduce the player's health.
Add 3 hearts to the player - getting hit by the enemy once will make the player lose 1 heart.
Player will die only when all 3 hearts are lost.
[Task 2] - Reload level
Reload the existing level/scene on the player's death.
Add a second enemy to the game that also patrols on the platform.
Put two enemies who patrol on the same platform but both enemies should not collide with each other. Hint: Make use of something called a collision matrix and turn of collision between enemy and enemy.
More than one enemy on a single platform.
Implement Play and Quit Buttons into the lobby scene
After clicking the play button player should get entered into level 1.
Exit from Game Buttons is also added
Restart the same level after the Player Dead.
Polishing code for Killing the player changing into the method.
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