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  • Create a Teleporting State for Hitman
  • Create a HitmanController which initializes its state machine and handles player interaction logic.
  • Create a state machine for Hitman using the GenericStateMachine we created earlier.
  • Create a new Level & add a few Hitman enemies in it.

- Create a Teleporting State for Hitman
- Create a HitmanController which initializes its state machine and handles player interaction logic.
- Create a state machine for Hitman using the GenericStateMachine we created earlier.
- Create a new Level & add a few Hitman enemies in it.
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