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Binary file added Pokemon/main
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191 changes: 190 additions & 1 deletion Pokemon/main.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,195 @@
#include <iostream>
#include <string>
using namespace std;

// Define an enum for Pokemon choices
enum class PokemonChoice {
CHARMANDER = 1,
BULBASAUR,
SQUIRTLE,
PIKACHU // Default choice
};

// Define an enum for Pokemon types
enum class PokemonType {
FIRE,
GRASS,
WATER,
ELECTRIC,
NORMAL // Added for the default constructor
};

// Pokemon class definition
class Pokemon {
public:
// Attributes
string name;
PokemonType type;
int health;

// Default constructor
Pokemon() {
name = "Pikachu";
type = PokemonType::ELECTRIC;
health = 10;
cout << "A new Pokemon has been created with the default constructor!\n";
}

// Parameterized constructor
Pokemon(string p_name, PokemonType p_type, int p_health) {
name = p_name;
type = p_type;
health = p_health;
cout << "A new Pokemon named " << name << " has been created!\n";
}

// Copy constructor
Pokemon(const Pokemon &other) {
name = other.name;
type = other.type;
health = other.health;
cout << "A new Pokemon has been copied from " << other.name << "!\n";
}

// Destructor
~Pokemon() {
cout << name << " has been released.\n";
}



// Method to simulate attacking (just for demonstration)
void attack() {
cout << name << " attacks with a powerful move!\n";
}
};

// Player class definition
class Player {
public:
// Attributes
string name;
Pokemon chosenPokemon;

// Default constructor
Player() {
name = "Trainer";
chosenPokemon = Pokemon(); // Using the default Pokemon constructor
cout << "A new player named " << name << " has been created!\n";
}

// Parameterized constructor
Player(std::string p_name, Pokemon p_chosenPokemon) {
name = p_name;
chosenPokemon = p_chosenPokemon;
cout << "Player " << name << " has been created!\n";
}

Player(const Player& other){
name = other.name;
chosenPokemon = other.chosenPokemon;
cout << "Player " << name << " Has been coppied";
}

// Method to choose a Pokemon
void choosePokemon(int choice) {
switch ((PokemonChoice)choice) {

case PokemonChoice::CHARMANDER:
chosenPokemon = Pokemon("Charmander", PokemonType::FIRE, 100);
break;
case PokemonChoice::BULBASAUR:
chosenPokemon = Pokemon("Bulbasaur", PokemonType::GRASS, 100);
break;
case PokemonChoice::SQUIRTLE:
chosenPokemon = Pokemon("Squirtle", PokemonType::WATER, 100);
break;
default:
chosenPokemon = Pokemon("Pikachu", PokemonType::ELECTRIC, 100);
break;
}

cout << "Player " << name << " chose " << chosenPokemon.name << "!\n";
}
};

// ProfessorOak class definition
class ProfessorOak {
public:
// Attributes
string name;

// Parameterized constructor
ProfessorOak(string p_name) {
name = p_name;
}

// Method to greet the player
void greetPlayer(Player& player) {
cout << name << ": Hello there! Welcome to the world of Pokemon!\n";
cout << name << ": My name is Oak. People call me the Pokemon Professor!\n";
cout << name << ": But enough about me. Let's talk about you!\n";
}

// Method to ask the player to choose a Pokemon
void offerPokemonChoices(Player& player) {
cout << name << ": First, tell me, what’s your name?\n";
getline(std::cin, player.name);
cout << name << ": Ah, " << player.name << "! What a fantastic name!\n";
cout << name << ": You must be eager to start your adventure. But first, you’ll need a Pokemon of your own!\n";

// Presenting Pokemon choices
cout << name << ": I have three Pokemon here with me. They’re all quite feisty!\n";
cout << name << ": Choose wisely...\n";
cout << "1. Charmander - The fire type. A real hothead!\n";
cout << "2. Bulbasaur - The grass type. Calm and collected!\n";
cout << "3. Squirtle - The water type. Cool as a cucumber!\n";

int choice;
cout << name << ": So, which one will it be? Enter the number of your choice: ";
cin >> choice;

player.choosePokemon(choice);
}
};

int main() {
// Task 1: Test default and parameterized constructors
Pokemon defaultPokemon; // Using default constructor
Pokemon charmander("Charmander", PokemonType::FIRE, 100); // Using parameterized constructor

cout << "Pokemon Details:\n";
cout << "Name: " << defaultPokemon.name << "\nType: " << (int)defaultPokemon.type << "\nHealth: " << defaultPokemon.health << "\n";
cout << "Name: " << charmander.name << "\nType: " << (int)charmander.type << "\nHealth: " << charmander.health << "\n";

// Task 2: Test the copy constructor
Pokemon bulbasaur("Bulbasaur", PokemonType::GRASS, 100); // Create a Pokemon
Pokemon bulbasaurCopy = bulbasaur; // Copy the Pokemon
cout << "Original Pokemon Health: " << bulbasaur.health << "\n";
cout << "Copied Pokemon Health: " << bulbasaurCopy.health << "\n";

// Modify the copy
bulbasaurCopy.health = 80;
cout << "After Modification:\n";
cout << "Original Pokemon Health: " << bulbasaur.health << "\n";
cout << "Copied Pokemon Health: " << bulbasaurCopy.health << "\n";

// Task 3: Test the destructor
{
Pokemon squirtle("Squirtle", PokemonType::WATER, 100); // Pokemon will be destroyed at the end of this scope
} // Destructor will be called here

// Continue with the main flow of the game
ProfessorOak professor("Professor Oak");
Player player("Ash", charmander);

// Greet the player and offer Pokemon choices
professor.greetPlayer(player);
professor.offerPokemonChoices(player);

// Conclude the first chapter
cout << "Professor Oak: " << player.chosenPokemon.name << " and you, " << player.name << ", are going to be the best of friends!\n";
cout << "Professor Oak: Your journey begins now! Get ready to explore the vast world of Pokemon!\n";

return 0;
}
}
27 changes: 27 additions & 0 deletions Pokemon/mys.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
#include <iostream>
#include <string> // include for to_string
using namespace std;

void castSpell(int magicLevel)
{
cout << "Casting spell with magic level: " << to_string(magicLevel) << endl;
}

void brewElixer(int &magicLevel){
magicLevel += 10;
castSpell(magicLevel);
}

void brewPotion(int magicLevel){
magicLevel += 50;
castSpell(magicLevel);
}

int main()
{
int magicLevel = 30;
brewElixer(magicLevel); // Pass by reference: modifies original
brewPotion(magicLevel); // Pass by value: does not modify original
cout << magicLevel;
return 0;
}
8 changes: 8 additions & 0 deletions Pokemon/scroll.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#include<iostream>
using namespace std;



int main(){

}